Come try your hand and painting a miniature you get to keep! Painting experts will be on hand to help you, if you want. A free, walk-up event; first come, first served.
Come try your hand and painting a miniature you get to keep! Painting experts will be on hand to help you, if you want. A free, walk-up event; first come, first served.
Come try your hand and painting a miniature you get to keep! Painting experts will be on hand to help you, if you want. A free, walk-up event; first come, first served.
Come try your hand and painting a miniature you get to keep! Painting experts will be on hand to help you, if you want. A free, walk-up event; first come, first served.
Make a silicon rubber mold using dice, meeples, terrain pieces, & other geeky objects. The mold is yours to take home or use in the resin and/or plaster casting classes.
Description:
Make a five-sided, silicon rubber mold out of dice, meeples, pre-cast miniature terrain pieces, or another non-licensed object you bring with you. Techniques will be taught for molding porous and non-porous objects, 6-sided molds, etc. The mold you make is yours to take home, though you have the opportunity to use it before you leave Gen Con in the resin or plaster casting classes taught by the same instructor. If you want to cast an object made of clay, fire or allow the object to air-dry completely before the class.
Make a silicon rubber mold using dice, meeples, terrain pieces, & other geeky objects. The mold is yours to take home or use in the resin and/or plaster casting classes.
Description:
Make a five-sided, silicon rubber mold out of dice, meeples, pre-cast miniature terrain pieces, or another non-licensed object you bring with you. Techniques will be taught for molding porous and non-porous objects, 6-sided molds, etc. The mold you make is yours to take home, though you have the opportunity to use it before you leave Gen Con in the resin or plaster casting classes taught by the same instructor. If you want to cast an object made of clay, fire or allow the object to air-dry completely before the class.
Lets make those weapons look extra cool and shiny!
Description:
Swords, axes, glaives, and more. Nearly every mini carries something sharp and shiny so lets learn to make those shinnies look badass on the tabletop. The class will focus on controlling black and white to create the illusion of a metallic piece. We will also be covering reflectivity with use of color on our swords.
Who doesn't want a mini character all clad in awesome gold armor?
Description:
Those warm gold tones can be troublesome to lock in, let me show you how its done with some bang'n color recipes. Non metallic metal can be challenging but I will make sure you leave with a better understanding of how to apply it to miniatures with ease.