Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 3 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
As demons prowl, a storm rages around the parapets of the ancestral castle of the Kings of Gwedith. In such tight quarters, tempers will flare, old wounds reopen and someone will die. In fact many someones will probably die. Role Playing and Problem Solving stressed.
After almost destroying the world in 1917, the Great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while in Casablanca, Morocco, everybody comes to Randy’s. WWII spies with a Magic twist? Role Playing and Problem Solving stressed.
1930’s Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. Let’s not miss the event of the year- a wedding to die for? And don’t forget about the stuff that dreams are made of! Role Playing and Problem Solving stressed.
1935, Germany’s 3rd Reich has begun to move. Meanwhile, Tracy is invited to celebrate the decline of organized crime in America by his favorite ladies; the Legendary Dick knows his way with women. In the French Alps, a train rigged with explosives is the least of his worries… trapped in one of its cabins with his angry exes is the real test of his wits. Can Dick defuse the situation in time?
As the skies darken in New Orleans, ninth ward residents band together for the coming flood. With a makeshift raft and a few bags of supplies, they prepare to tough out the storm, but nobody is prepared for what happens next. There are no brass bands here today, no beignet stalls, nobody around to proclaim, “It ain’t da seafood dat makes ya fat anyway – it’s da batta!” It is no longer New Orleans.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.