The Orc Warlord Wotenden, of the Dripping Blade Orcs, has assembled many tribes into a vast Horde of marauders. It is said he cannot be defeated in battle; now he threatens the Imperial Capital City. The Army of has met them on the field of battle, but one thing is missing; Adventurers! The first mission is simple; you must sneak behind enemy lines, raid the Horde’s supply stronghold and destroy everything that you cannot take and use.
Your next mission is much more difficult. With Wotenden’s stockpile of supplies lost, he needs more to continue his campaign, so he has ordered a new supply caravan. You must disrupt the long, snaking caravan and prevent it from reaching the front! It will be heavily guarded, now that they know we have a strike team behind their lines, and its commander will be very challenging to defeat, for he knows failure simply means death anyways.
The final mission is the most difficult by far. With no supplies for an extended siege, Wotenden must throw his Horde at the walls of the Capital City now or lose everything. While the battle is waged in full and most of the enemy is occupied, you must use your hidden position to strike at Wodenden and find some way to kill him. His death will end the war and save the Capital City and the Empire of Hadran itself!
For years Mycroft Westin has been the silent partner, the backer when no one else would take a chance on you. Never has he asked for anything in return, not even a promise to repay the obscene amount of money he has heaped on you to start your career, all he asks now is attendance at his last great birthday bash. Join Elder Entertainment in celebrating an old man's life and times. Fun, frivolity, and maybe a secret or two, are promised for all.
The Wolf is dead, found murdered in Grandmother's cottage. His people will not forget his death, nor will they forgive the treachery of Red Riding Hood. The realms of Wolf and Man clash as old hatreds boil to the surface.
The mining station is closing. The belt deposits have played out, and major parts of the station have been shipped off: no spare parts, no weapon detectors, and the air will be turned off in a couple of hours. Technically open, there are only a few wildcatters, smugglers, thieves, skeleton crew, and those wishing not to be found. Be part of the action when the lights go out and the last transport leaves. Bring your blaster; Jedi need not apply.
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 1 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 2 of a three day event. Players do not have to play in all 3 days, but it is encouraged.