Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Today is the day you've been practicing for your whole life. The other kids at school don't get it. You're special. Unique. You made it. Welcome to boot camp. Caped fanboys come here to become the world's next great hero. Will you pass the test? Will you be worthy? Here destiny is chosen. Heroes are broken. Heroes are made. Presented by g33k F1Tness, this LARP incorporates physical fitness for all levels. Price includes hero recruit T-shirt.
When it came to the Olde West, the city of Terra Firma had it all! Gunslingers, gold diggers, claim jumpers, and coyotes. School marms as pure as fresh fallen snow and an saloon girls with hearts of gold. Some say even Honest Abe lived there for a spell after his assassination. Why don’t you come on down and see for yourself? Enjoy High Noon at Terra Firm, the wild west LARP that almost isn’t.
A recent discovery of the messily splatted body of one Paul Neil Milne Johnson, of Redbridge, Essex, Earth, together with a rather plaintive note written in absolutely excruciating verse, which explained that he was the last Guardian of Power and Strength. What this has to do with wandering around pubs trying to drink too much is anybody's guess.
War rages across Nippon. As samurai clash on the field of battle, refugees wander a war-torn land while ancient spirits stir in forgotten shrines. The dispossessed and the battle-weary have come to take shelter in a mysterious teahouse standing in a field of strawberries. It is here that our story begins.
A forgotten time of prohibition speakeasies, flappers, organized crime, cool jazz and hot foxtrots invades New York City and comes face to face with the hidden world of ancient gods, fabled heroes and legendary creatures of the Twelve Tribes! Mythology and the Roaring Twenties meet in the modern day with you caught in the middle. Rules taught and characters provided or bring your own 3rd Edition character (created for modern day).