Break on Through to the Other Side. One year ago, the DeMarcio estate became the site of a seance that shattered the boundary between worlds.
Description:
The after effects of last year's game "The Last Seance at the House DeMarcio,"friends and family" of the deceased find themselves pulled into the realm of the dead and desperately trying to escape. What began as a display of power by a wealthy occultist spiraled into catastrophe when the ritual surged beyond control, dragging several guests into the realm of the dead and leaving the living to wonder what could possibly returned.
Now the aftershocks have begun.
Step into The Wandering Menagerie, a circus drifting between worlds. Wonder dazzles, bargains bind, and every act feeds an elder god. Spectators may leave changed…if they leave at all.
Description:
Step right up to The Wandering Menagerie, a traveling circus that drifts between worlds under the watch of a ringmaster who is far older than he should be. Beneath the bright tents and impossible feats, every performer is bound by glittering contracts, their acts fueled by devotion, despair, and forgotten prayers.
Guests arrive as spectators, supplicants, or prey. Some seek power, purpose, or immortality beneath the big top. Others come to break the chains and free the souls within. Every choice feeds the circus, and every revelation carries a cost. The show must go on. Whether you walk away is another matter.
A new deadly threat is terrorizing the school. Who is/are the villain(s)? Who has the courage, skill, & intellect to discover & stop the threat? Highly replayable. Join us again.
Description:
A generation after the Battle for Hogwarts, a student has been murdered. Is the threat a new one, or an old one renewed? Will Hogwarts finally be shrouded in darkness? Or will the students rise to the challenge of protecting their beloved school?
Lord William Clarke of Ennevan has invited guests from around the Pavin Weald and beyond for an evening of diplomacy and dueling. Small town concerns mingle with surprising guests from Kern and Rezea.
Description:
Lord William Clarke is a regional noble based out of the local capitol of Ennevan, the largest of the scattered settlements in and around the Pavin Weald. This dense forest in the northern reaches of the kingdom of Aldis is lightly settled but home to some truly unique people, including many rhy-animals. Tonight he is hosting a gathering to hear the concerns of the people, but this event may prove to be more than a local affair. As the gossip has it, a diplomatic party from the neighboring kingdom of Rezea will be in attendance, and there are even rumors that there may be refugees from Kern, the Land Under Shadow. Hand in hand with the diplomacy of the evening will be a tourney of arms and various displays of poetry, art, and dancing. Pre-generated Blue Rose characters will be provided. Learn more here: https://greenroninstore.com/products/blue-rose-the-age-rpg-of-romantic-fantasy
Raiding is a summer gig. No one wants to go sailing on frozen fjords. But what happens when a snowed-in Jarl invites his neighbors for "friendly competition"? That won’t get out of hand, not at all.
Description:
Raiding, let’s face it, is a warm weather activity. Try scaring the locals into submission when you jump out of your boat and fall face-first on the ice. Better just to stay home until the Spring thaw. But Vikings at home get bored. So what harm could come from an invitation to some friendly winter competition? A feared and fearsome Jarl, his soldiers legendary for their bravery and prowess, has issued just such an invitation. There’s no way you can decline and keep your reputation as "pretty fearsome yourself," so…pack your spear and your best mead. Grab a skald to tell everyone of your victory when it’s done. And maybe find some quiet way to cheat. Because you’re also widely known to be "surprisingly clever, considering." Costumes appreciated but not required. All people are celebrated here, we have no tolerance for intolerance.
Venice, 1348. Carnevale arrives in candlelight as masks hide rank, identity...and illness. Private invitations circulate. Some come to celebrate. Some come to bargain. Some come because they must.
Description:
Masks flood the city. Silk rustles across bridges lit by lantern glow. Nobles, merchants, sailors, performers, and strangers move together through crowded piazzas where identity dissolves and anything feels possible.
Carnevale has always blurred the boundary between roles, between truth and performance, between the living and what waits beyond. This year, the veil feels thinner.
Some have come to forget the world is changing. Some have come to profit from it. Some believe the city stands at the edge of transformation, and that Carnevale is not distraction, but ritual.
The bells will ring. The masks will remain. And before Carnevale ends, Venice may decide what it is willing to become.
The Vampiric Counsel of Western Michigan's corporate branch is hosting an office party.
Description:
The VCWM is committed to a positive work environment. Considering the recent dip in morale due to The Incident, we will be hosting a party with team building exercises and a small presentation by one of our community leaders. Refreshments to be provided for all participating kindred. However, refreshments will not be provided for ghouls. Bring Your Own Blood Bag. Signed, The Vampiric Counsel of Western Michigan
The war is lost and planet Atrox is marked for Exterminatus! The crew of the Imperial titan Malleus Fatum race to reach an extraction point or burn along with the world they failed to save!
Description:
The Imperial titan Malleus Fatum - a towering god-machine with the power to reduce continents to slag - is pursued by an inhuman army, surrounded by toxic wasteland, & infested by seeds of doubt & treachery! As the planet crumbles under its thunderous tread, the Malleus Fatum has scant hours to reach an extraction point or burn along with the world it failed to save.