Country music’s elite gather to “save the genre” on the 30th anniversary of Roy Acuff’s death. Behind closed doors lies the truth: a pact made in 1974 demands renewal… and possibly a life.
Description:
Tonight, the most powerful voices in country music gather for a private summit about the genre’s future. Sales are shifting. Tradition is fraying. Something, many insist, has gone wrong.
The meeting’s timing is not accidental. It marks the 30th anniversary of Roy Acuff’s death, a name spoken with reverence… and, by a select few, with unease.
Because when the current Opry House opened in 1974, the celebration did not end when the audience went home. Behind velvet curtains and locked doors, a quiet pact was made. Roy Acuff and several others struck a deal with something ancient, something that promised influence, longevity, and a sound that would endure across generations.
For decades, the bargain held.
Now the music is changing. Careers falter. Legends fade too quickly. The signs are unmistakable to those who know where to look. The pact must be renewed.
All aboard the North Star Express with service to Cincinnati: this train carries more than passengers during the prohibition. Will you make it to your desired final destination?
Description:
Folks, welcome aboard the North Star Express with service from Newport Tennessee to Cincinnati, Ohio. It’s not the fanciest of passenger trains, but she does the job just fine. Along with our passengers, we are hauling four cargo cars with us, so the ride may be a little slow, but we’re sure you’ll enjoy the ride through the beautiful Smoky Mountains.
Ride the rails as we roll into the 1930s somewhere between Newport and Knoxville Tennessee. As the modern era and the past collide in this unofficial LARP inspired by the popular podcast and tabletop game Old Gods of Appalachia by DeepNerd Media and Monte Cook Games. Will you get to your final destination, or will your story go off the rails? The woods and valleys hide secrets, but so does this northbound train as we try to make it out of the shadows and mist of the mountains.
An atmospheric LARP inspired by administrative horror such as the SCP Foundation & the Magnus Archives.
Description:
The Museum of Curiosities is holding a gala auction of its collection, and you're amongst the invitees. These objects aren't simply oddities: they are relics of power, and there's more than one guest who covets them for their own purposes. Depending on who wins their lot, the whole world could change at the final strike of the gavel. And what ulterior motives do the museum staff have to sell these items now?
Out of the Archive is a collaboration between Wannabe Games and Goblin Market. It's inspired by administrative horror such as the SCP Foundation and the Magnus Archives.
Costumes encouraged. New larpers welcome!
An atmospheric LARP inspired by administrative horror such as the SCP Foundation & the Magnus Archives.
Description:
The Museum of Curiosities is holding a gala auction of its collection, and you're amongst the invitees. These objects aren't simply oddities: they are relics of power, and there's more than one guest who covets them for their own purposes. Depending on who wins their lot, the whole world could change at the final strike of the gavel. And what ulterior motives do the museum staff have to sell these items now?
Out of the Archive is a collaboration between Wannabe Games and Goblin Market. It's inspired by administrative horror such as the SCP Foundation and the Magnus Archives.
Costumes encouraged. New larpers welcome!
It is 1879, the Age of Steam and Sorcery. A private train steams towards Graz, Austria carrying Humans and Faerie with diverse agendas. War with Prussia may hang in the balance.
Description:
Aboard a private train steaming towards Graz, Austria are diplomats, spies, and diverse others planning more than what they’re going to order for dinner in the dining car. Human and Faerie, Dwarf and Dragon, Mundane and Magickal folk exchange news about war tensions between Prussia and Austria. And has anyone seen the Foreign Minister lately?
Paris, 1923. Champagne sparkles and tempers flare at Gertrude Stein’s infamous salon. Among artists, lovers, and exiles, ambition burns brightly. Every inspiration comes with a cost.
Description:
Saturday night in Paris, 1923. Gertrude Stein’s salon sparkles with jazz, perfume, and danger. The Lost Generation drinks, argues, and seduces beneath Picasso’s gaze while the new Russian ballet captures headlines and hearts. Whispers of scandal and murder drift through the smoke. Genius and jealousy dance too closely, and inspiration may come at a fatal cost.
You see rows and rows of corn. The Casino is sure to be the best place to cut loose. There's even rumors of competitions and relics. There's nowhere to hide secrets in all that corn, anyway.
Description:
“Since the Red Star lit the sky, both the Elders and the Sabbat have disappeared. The mortal government now hunts those of us who remain. Yet, we are Kindred. We do not cower from those destined to die in a matter of decades. We adapt, we persevere, we reign. Come celebrate the crowning of those of us who have persevered through modern perils. Who will be crowned at the end of the night?
Who: Those with Vitae in their veins
Where: At The Casino located on the Mississippi River between Iowa and Illinois
Dress Code: Bold and daring. Mysterious and alluring. Grotesque and unforgettable. Wear what brings out the best in you.”
Navigate the politics of the Vampire world in the Quad Cities in what is bound to be a promising night of revelry far from the eyes of the mortal hunters who seek to end you. After all, what could be hiding in the Quad Cities?
A session of the baffling 1979 officially licensed RPG based on the 1978 soap opera “Dallas” with a bizarre sci-fi twist. You don’t need to know anything about Dallas to play.
Description:
While embroiled in their regular scheming and backstabbing, the oil magnates of the Ewing family discover their land is also home to an interdimensional portal connecting them to parallel universes. If there is one thing a true Ewing knows, it’s that where there are deals to be made, there is money and power to follow. Players take on the role of characters from Dallas split across many worlds. To start, you will be divided into groups in separate universes where your characters have a tangled web of power, relationships, and goals. Each universe will have a sci-fi tongue-in-cheek quirk that layers an outlandish sci-fi quirk onto the usual Dallas melodrama. Then a portal will open, allowing characters to hop between worlds, causing chaos and making their goals possible in new ways. We’re using the basic Dallas system with a few original mechanics to accommodate this strange premise.
Join us for a Star Wars larp set at Rikk's Cantina Corellia, a palace of chance where smugglers rub shoulders with senators and credits flow as freely as the Corellian whiskey.
Description:
"Of all the cantinas in the galaxy, you had to walk into this one.”
Drifting on the edge of civilized space, The Crescent space station is a haven for the lost, the lucky, and the lawless. Its beating heart? Rikk's Cantina Corellia, a palace of chance where smugglers rub shoulders with senators, bounty hunters drink alongside diplomats, and credits flow as freely as the Corellian whiskey. Here, fortunes are made, secrets are sold, and the only rule is simple—the house always wins. Tonight, the stakes are higher than ever.
But no one comes to Rikk's without a reason. Some are hiding—from bounty hunters, syndicates, or the ghosts of their past. Some are hunting—for lost allies, powerful enemies, or one last shot at redemption. And in the shadows, war is brewing.