It's a cold grey cell you awaken to. None of you know where you are, or even your own names. And there seems to be no way out. Who are you, and who has stolen your life? And how can you make them pay?
Description:
It’s a cold grey cell you awaken to. Thankfully the door pushes open easily, but there’s only more cold grey in the hall. And you’re not alone. None of you know where you are, or even your own names. Numbers and jumpsuits, that’s all you are. And there seems to be no way out…not even a window. Who are you, and who has stolen your life? And how can you find them and make them pay? A BYOV Mystery. Costumes always appreciated but not required, some character selections possible before the Con. Game sold out? Hit us up online anyway, or just show up!
A tribunal of Inquisitors gathers to judge Megiddo, a Hive World overrun by heretics & mutations. Will you save this ancient Imperial planet, or watch it burn?
Come new & experienced LARPers to a Cthulu LARP with a warped FairyTale twst. Players will attend a surprise wedding in a dark castle where magic rites, dwarves, & poisoned apples await!
Come new & experienced LARPers to a Cthulu LARP with a warped FairyTale twst. Players will attend a surprise wedding in a dark castle where magic rites, dwarves, & poisoned apples await!
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves & perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves and perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...
Fly the not-so-friendly skies in this Cthulhu-inspired scenario & find out what REALLY caused 1 of the greatest disaster in history. Will you stop it, or be the spark that sets it in motion?
Description:
Everyone knows the story of the Hindenburg… or at least They think they do. Fly the not-so-friendly skies in this Cthulhu-inspired scenario & find out what REALLY caused 1 of the greatest disaster in history. Whose side will you be on, and what part will you play? Will you work to stop the tragedy, or be the spark that sets it in motion? Find out in this Cthulhu inspired scenario!
Somewhere in the frozen north lives the legendary Snow Dragon. Many have tried to find it, none succeeded. You've joined a new expedition to find this elusive creature. Maybe this time success awaits?
Description:
This live action adventure is set in the world of New World Magischola, a larp that features an entirely new world of magical adventures set at a North American wizarding school, although this adventure is set in the frozen north. You will play a wizard looking for a mythical and rare creature, the Snow Dragon. A migratory dragon who seasonally journeys across the north pole from Siberia, the Snow Dragon is not only immensely powerful, but incredibly cunning, and has confounded every expedition to document it’s cryptozoological properties, often fatally. Players will make a character then go from scene to scene experiencing disaster and ruin and deciding who lives and who dies. Think of it like role playing a horror or disaster movie. There is a very high probability your character will die during the event, but that is all part of the fun.
A society of women untethered to space & time. You have been chosen to enter this sanctuary of sisterhood among the goddesses. You will play a primary character & additional roles.
Description:
Long ago when the universe was a swirl of dust, four entities merged their consciousnesses to create what we know as the physical world. Goddesses: Creation, Destruction, Reclamation, and Fortification. Four forces that make, break, rebuild, and strengthen. Immerton is where these goddesses reside, where they watch and teach, a place pilgrims and seekers discover, a place alive with the four forces. Every so often, a woman somewhere in the multiverse discovers Immerton. Welcome. In this freeform larp you will use ritual to explore identity, devotion, and sisterhood. The experience includes a rite of passage to devote yourself to your goddess, and the opportunity to choose one of seven Immerton vocations. It also features blackbox play where characters can experience past, present, future, or dream moments, and interactions with the goddesses. Includes workshops, play, and debrief.