Reacting to the Past - The French Revolution - VIG
Summary:
Peter Adkison will run this larp-like event set in the French Revolution. This event features a ruleset developed by Mark C. Carnes, professor history at Barnard College for use in the classroom.
Description:
Rousseau, Burke, and Revolution in France, 1791 plunges students into the intellectual, political, and ideological currents that surged through revolutionary Paris in the summer of 1791. Students are leaders of major factions within the National Assembly (and in the streets outside) as it struggles to create a constitution amidst internal chaos and threats of foreign invasion. Will the king retain power? Will the priests of the Catholic Church obey the “general will” of the National Assembly or the dictates of the pope in Rome? Do traditional institutions and values constitute restraints on freedom and individual dignity or are they its essential bulwarks? In wrestling with these issues, students consult Jean-Jacques Rousseau’s Social Contract and Edmund Burke’s Reflections on the Revolution in France, among other texts.
You have been invited to a technological symposium at the Indiana Medical History Museum. Wonders, terrors, & betrayal await. Characters & transportation to & from the museum provided.
The famous City of Heroes needs you! New mutants and experienced capes alike are being called in to help solve a new epidemic of violence & track down its source.
Description:
The famous City of Heroes needs you! New mutants
and experienced capes alike are being called in to help solve a new epidemic of violence and track down its source. Are the Tsoo smuggling in mystic artifacts? Is Crey Industries experimenting on the population? Could the Rikti be responsible? Create a custom superhero, join a SuperGroup, and create your own banner before leaping into the fray to save Paragon City. Individuals and teams can compete in the
traditional Atlas Park Costume contest to win prizes.
An army of dark wizards & their revenants approaches. Some among you are cursed, transfigured, or traitors. Can you create a plan and use your magical specialty to defeat the army when it arrives?
Description:
The latest fun larp from the creators of Magischola! You’re students at magic school at the close of the US Civil War. Dark wizard Thanatos Akeldama is chasing your school as it flees toward the coast, following the path of mundane Union General Sherman on his march to the sea. Akeldama is on the wrong side of history, but the army of revenants he created from the bodies of dead mundane soldiers is a seemingly unstoppable force as long as the war continues. It’s up to you, a group gathered to determine what to do when the army arrives. Each of you has a magical specialty; and a spell, skill, or magical item to use or share. Some among you may be Akeldama informants, some are cursed, and still others may be glamorized revenants who appear to be human students. What will you do when the army arrives? No complicated system or stats. Roleplaying and improv stressed. We teach you to play!
An army of dark wizards & their revenants approaches. Some among you are cursed, transfigured, or traitors. Can you create a plan and use your magical specialty to defeat the army when it arrives?
Description:
The latest fun larp from the creators of Magischola! You’re students at magic school at the close of the US Civil War. Dark wizard Thanatos Akeldama is chasing your school as it flees toward the coast, following the path of mundane Union General Sherman on his march to the sea. Akeldama is on the wrong side of history, but the army of revenants he created from the bodies of dead mundane soldiers is a seemingly unstoppable force as long as the war continues. It’s up to you, a group gathered to determine what to do when the army arrives. Each of you has a magical specialty; and a spell, skill, or magical item to use or share. Some among you may be Akeldama informants, some are cursed, and still others may be glamorized revenants who appear to be human students. What will you do when the army arrives? No complicated system or stats. Roleplaying and improv stressed. We teach you to play!
Someone has been illegally practicing time magic & now things have gone amok. Students at wizard college are the worst! Welcome first-time larpers!
Description:
Someone has been illegally practicing time magic, and now things have gone amok. You’ll play a student in Ritual Magic class learning how to deal with extraplanar entities and safely stabilize ley line nodes. Rest assured that these techniques are not dangerous, and the ritual magic you learn cannot be hacked to create powerful, unpredictable outcomes. Everything will work out fine! Trust your teachers, not the anonymous authors of forbidden knowledge, not secret research notes, and definitely not the unpracticed, unproven, and untested rituals designed by other students. If you’re curious about New World Magischola, this short two-hour game shows you the collaborative and improvisational roleplay style that allows you to create the story together and make it different every time. No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!
Someone has been illegally practicing time magic & now things have gone amok. Students at wizard college are the worst! Welcome first-time larpers!
Description:
Someone has been illegally practicing time magic, and now things have gone amok. You’ll play a student in Ritual Magic class learning how to deal with extraplanar entities and safely stabilize ley line nodes. Rest assured that these techniques are not dangerous, and the ritual magic you learn cannot be hacked to create powerful, unpredictable outcomes. Everything will work out fine! Trust your teachers, not the anonymous authors of forbidden knowledge, not secret research notes, and definitely not the unpracticed, unproven, and untested rituals designed by other students. If you’re curious about New World Magischola, this short two-hour game shows you the collaborative and improvisational roleplay style that allows you to create the story together and make it different every time. No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!
Salem is in a panic. Strange phenomena have occurred. Find the witches, discover the TRUTH, & fight for the soul of this community.
Description:
The Devil is loose in the village of Salem. Panic spreads as cries of “witchcraft” fill the air. Find the witches. Fight for the community’s soul. Anyone can be a witch, so keep your eyes open.
Based on the Crucible and historical records. For character information, please visit our website.
From the ash & the blood of conquest, the Kuei-jin stand unopposed over San Francisco. But in the aftermath, old darkness stirs from the Shadows & powers beyond step in to restore consensus.
From the ash & the blood of conquest, the Kuei-jin stand unopposed over San Francisco. But in the aftermath, old darkness stirs from the Shadows & powers beyond step in to restore consensus.