A small crew of pirates struggles to keep flying on the edge of known space. They are a cutthroat band of vultures & opportunists. And half the galaxy wants the whole lot dead.
Description:
In a future where Earth has been forgotten, a small crew of pirates struggles to keep flying on the edge of known space. They are a cutthroat band of vultures and opportunists. Some want a promotion by any means necessary. Others want to get rich and get out. The captain just wants to keep them all in line. And half the galaxy wants the whole lot dead. An interstellar war is about to launch between a fading empire and one upstart planet. Captain Huckabee Capone and the crew of the Tender Loving Care race to take a stand with the rebels. These pirates will have to sort out their differences or be torn apart in the crossfire. [This beginner-friendly parlor LARP features pre-gen characters, light combat, and minimal mechanics to explore a web of intrigue and mystery through character interactions.]
It is 1876, the Age of Steam & Sorcery. The notables of Europe, human, dragon, & faerie, have gathered to "take the waters" at Bavarian spas. But some have motives beyond a mineral bath.
Guns, Swords, Magic, & Intrigue await those who step on these cold docks. Fortune awaits those brave enough to seize it & failure for those who are a little bold. Come find out which you are.
Description:
On the continent of Focul, the first crate of firearms has arrived to the viking nation of Engelhelm as a token of peace from the royal family of the steampunk land of Cogland. However not everything is cream and cookies, there are six groups who all have a different idea for this gift. Yet the crate is not the only thing that is sought after, others seek their fortune. Everyone has different needs and wants and things come to a head in the port town of Agalo. Pre-Generated characters will be provided. Medical waivers will be signed. Players are encouraged but not required to cosplay, bring their own NERF pistol w/darts of boffer weapons (subject to GM approval). -------
Guns, Swords, Magic, & Intrigue await those who step on these cold docks. Fortune awaits those brave enough to seize it & failure for those who are a little bold. Come find out which you are.
Description:
On the continent of Focul, the first crate of firearms has arrived to the viking nation of Engelhelm as a token of peace from the royal family of the steampunk land of Cogland. However not everything is cream and cookies, there are six groups who all have a different idea for this gift. Yet the crate is not the only thing that is sought after, others seek their fortune. Everyone has different needs and wants and things come to a head in the port town of Agalo. Pre-Generated characters will be provided. Medical waivers will be signed. Players are encouraged but not required to cosplay, bring their own NERF pistol w/darts of boffer weapons (subject to GM approval).
Guns, Swords, Magic, & Intrigue await those who step on these cold docks. Fortune awaits those brave enough to seize it & failure for those who are a little bold. Come find out which you are.
Description:
On the continent of Focul, the first crate of firearms has arrived to the viking nation of Engelhelm as a token of peace from the royal family of the steampunk land of Cogland. However not everything is cream and cookies, there are six groups who all have a different idea for this gift. Yet the crate is not the only thing that is sought after, others seek their fortune. Everyone has different needs and wants and things come to a head in the port town of Agalo. Pre-Generated characters will be provided. Medical waivers will be signed. Players are encouraged but not required to cosplay, bring their own NERF pistol w/darts of boffer weapons (subject to GM approval). -------
Guns, Swords, Magic, & Intrigue await those who step on these cold docks. Fortune awaits those brave enough to seize it & failure for those who are a little bold. Come find out which you are.
Description:
On the continent of Focul, the first crate of firearms has arrived to the viking nation of Engelhelm as a token of peace from the royal family of the steampunk land of Cogland. However not everything is cream and cookies, there are six groups who all have a different idea for this gift. Yet the crate is not the only thing that is sought after, others seek their fortune. Everyone has different needs and wants and things come to a head in the port town of Agalo. Pre-Generated characters will be provided. Medical waivers will be signed. Players are encouraged but not required to cosplay, bring their own NERF pistol w/darts of boffer weapons (subject to GM approval). -------
Strange dreams, lost memories, & malfunctioning robots are only the start of your troubles.
Description:
The starship "Ulysses" flees the dying core of our galaxy on a mission to deliver desperate colonists from war and plague. Unfortunately, catastrophic damage wrenches them from cryogenic slumber off-schedule and off-course. Strange dreams, lost memories, and malfunctioning robots are only the start of their troubles. The Greek hero for which the ship is named survived his odyssey. Will this crew survive theirs?
A narrative-heavy, semi-live action adventure set in a 1985 that almost was. For the kids of the Reagan era, strangeness abounds in the suburbs.
Description:
The year is 1985. At the height of the Reagan era, strangeness abounds in the sleepy suburb of Kingsland, Ohio. In a town rife with superstition and urban legends, you’re a Junior High School student more concerned with hoarding quarters for the arcade, watching MTV, and choosing between Ghostbusters, Gremlins, and the Temple of Doom at the Cineplex. It’s just another weekend in the suburbs...until the Strangeling comes.
A semi-live action adventure with audiovisual and tabletop elements, Radical Shadows will move back and forth between Live-action and Tabletop with musical and audiovisual elements to immerse players in the world of REMEMOREX, the recently released RPG that explores the cul-de-sac suburban horrors of the Eighties!
The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it, 1 final call is howled to find redemption or obliteration.
Description:
The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it. The sept's numbers continue to dwindle, and the last few remaining Garou believe they have to reclaim their honor. One final call for allies and aid will either see the Falling Crescent redeemed or obliterated.