Teams of 3 will be sent on missions throughout the convention center & beyond on scavenger hunts & activities, all set in the Shadowrun universe.
Description:
Each team will be completing various tasks and collecting the necessary information to complete the Run you've been hire for. You will need to have a team of three, One Street Samurai, One Decker, and One Shaman. Each player will be given an amount of Poker Chips that will represent skill points and will be used through out the weekend. There will be opportunities to earn more Poker Chips, NuYen, and PayData that will help your team advance the story and finish the Run on time. You will need at least one team member that can receive messages from Mr. Johnson and various informants through Facebook Messenger. Missions will take place Thursday night and throughout Friday and Saturday between 5pm and 1am.
A feminist game exploring power, marginalization, & survival.
Description:
A four hour feminist live action role playing experience exploring power, marginalization, and survival. She’s Got A Gun is a four hour feminist chamber LARP. This LARP strives for intersectionality and inclusion and is intended to highlight marginalized voices and provide a forum for expressing the feelings that surround sexism, trauma, and abuse many women experience. This LARP is about a small group of individuals from different backgrounds and locations. Thrust into a survival situation chosen by the players, tensions escalate within the group as resources run low and they get to know one another. Partway through the game, there is a realization and revelation: one woman, who has spent much of her life feeling marginalized, has an extra resource: a gun. Note: This LARP involves a prop gun (plastic with an orange cap).
Sacramento, 1849. In the midst of the gold rush, a mayoral election brings out rivalries, & not all of the voters are human!
Description:
It’s 1849 and the gold rush is booming in Sacramento. As the city prepares for the mayoral election, the streets teem with new residents, and not all of them are human. Vampires, werewolves, and even fey compete for territory and control of the mines, railroads, and saloons. When the dust clears, who will claw their way to the top? We use our homebrew FIRE (Fast, Immersive, RP-Heavy, Engaging) system.
A game about being understood. A silent live-action game about play & the birth of a language in modern times. Based on the true story of Nicaraguan Sign Language.
A game about being understood. A silent live-action game about play & the birth of a language in modern times. Based on the true story of Nicaraguan Sign Language.
Slot Zero B!(@# Fest : A No-Magic, No-Combat, LARP about LARPers When Not LARPing
Summary:
Convention friends meet before the con for the annual B!(@# Fest where they air their LARPing grievances, immediately followed by renewing friendships & catching up on old & new.
Description:
Gen Con Slot Zero B!(@# Fest is a LARP for LARPers about LARPers. It is also about life beyond the LARP in all its complexities, including grudges, friendship, relationships (failed or not), family, diminished capacity, and life altering changes. This game has been described as “darker than you’d think” and “might hit a tad too close to the mark for some”. This game is intended as LARP verite, designed to be a slice of life. This game is very much about emotional drama. There may be some very intense themes within it. Please consider carefully if you think you would enjoy this. Written at the annual Peaky Midwest LARP writing weekend. This event has run at the Intercon N under the name LARPers Anonymous.
The Federation, Klingons, Cardassians, & Romulans are racing to recover 2 Dominion ships from the heart of a dangerous nebula. But why did 2 Dominion ships come to violence in the 1st place?
Description:
Rumors abound of the enigmatic Dominion, a powerful empire from beyond the wormhole, but their reclusive Founders remain hidden for now. Just days ago, two Dominion ships came screaming through the wormhole, guns blazing at each other. Their battle carried them here to the Lumarian system, where delicate trade negotiations were taking place. The embattled ships drifted into the nearby Bremaru Nebula just as the Lumarian space station was crippled in their crossfire. Now, the Federation, Klingons, Cardassians, and Romulans are racing to recover the Dominion ships and discover why two Dominion ships came to violence. Costuming encouraged! Knowledge of Star Trek: DS9 optional. If you know the difference between a Klingon and Vulcan, you know enough to play. Rules and mechanics will be taught. Pregenerated characters available. Visit our facebook page, even if you're using generic tickets.
What lurks in the forest near Hawkins Indiana? Young outcasts took a dare to spend all night in a tent while older kids party in the Old Hampstead Cabin. Will they live to tell a totally wicked tale?
Description:
The forest outside of Hawkins Indiana hides an old abandoned hunting cabin. Yellow crime scene tape is draped across the door hanging there to keep out trespassers or to protect them. A few teenagers have heard stories, but no one really knows what happened there so many years ago… Was a there a murder? A fight? Some say the cabin is haunted – some say the woods are haunted. A dare was made. A party planned. This weekend, some kids are going to head out to the old Hampstead cabin for a good time and a better scare. Deep in the forest where things crawl and hunt in the night, things may not go according to plan.
Stuffies board the U.S.S. Roosevelt & protect their humans while they are in cryosleep.
Description:
When something goes wrong on the U.S.S. Roosevelt, a deep-space colonization ship, and all of the humans are in cryosleep it’s up to the stuffies to save humanity’s last hope.
Stuffies board the U.S.S. Roosevelt & protect their humans while they are in cryosleep.
Description:
When something goes wrong on the U.S.S. Roosevelt, a deep-space colonization ship, and all of the humans are in cryosleep it’s up to the stuffies to save humanity’s last hope.