An old house on the edge of Indianapolis once served as a safe house for anyone running from supernatural trouble. Now, that same house has become a deadly haunted trap to escape.
Imperial representatives gather to decide which House will profit from Dune's limitless wealth. A game of political intrigue with a strong emphasis on role playing.
Description:
House Harkonnen has ruled the desert world of Arrakis for many years, but some say that Harkonnen's forces don't really control the planet at all. Now things may be about to change, for the Emperor is gathering representatives of the Houses to decide Arrakis' future. Will the Emperor renew Baron Harkonnen's grip on the source of life-giving spice? Or is it time for another House to profit from Dune’s limitless wealth? Join us for a plot-driven LARP that diverges from the book and asks “What if...?” Familiarity with Frank Herbert’s setting is strongly recommended. You don't need to memorize the story, but if you can’t tell a sandworm from a Sardaukar, you should read Dune (or watch the movie or mini-series). Dune is a game of political intrigue with a strong emphasis on role playing.