Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
The war with the new Gods is coming. General Kombila has unified most of Africa, with only South Africa and the lands around Egypt remaining independent. Can peace be brokered in Davos, Switzerland?
Description:
Ten years after the war God Mars was killed in a skirmish, tension runs high in the world of men and the world of Gods. Davos, Switzerland hosts the annual World Economic Forum. Players from industry, finance, politics and entertainment mix and mingle. The Gods know this is the last chance to choose sides in the coming war. Where will alliances be forged? Inspired by Neil Gaiman's novel, American Gods. Costumes encouraged but not required. Character requests and reservations possible in advance.
In the world of Firefly, a night at the pub can get you killed. But everywhere on the Rim is dangerous. Role Playing/Problem Solving stressed.
Description:
Set in the FIREFLY universe, minor characters from the series live again as they gather in the popular bar and try to survive another day. Sorry - Mal and his crew are busy elsewhere. Role Playing/Problem Solving stressed.
Indianapolis turns to spiritualism, which promises contact beyond the veil. Believers form a spiritualism society, but forces threaten them. At historic Morris-Butler House. Transportation provided.
Description:
It's been 20 years since the end of the Civil War. To endure the losses and trials it inflicted, many have turned to the power of spiritualism, a movement that promises them contact with those who have passed beyond the veil. In Indianapolis, believers will meet to discuss forming a society devoted to spiritualism. They have invited representatives from the Ghost Club in London and the new American Society for Psychical Research in Boston but forces within and without may threaten the society before it's even founded. Because when you open a door, you never know who...or what... may come in. LARP takes place at the restored 1865 Morris Butler House. Transportation provided. Light refreshments will be served.
Summer 1955: A time when any American with a country club membership and a willingness to do what must be done can climb the social ladder! How you get to the top though is between you and the gods.
Expeditionary teams have been sent from each of the 4 major factions to investigate an ancient dumping site. Face the puzzles, perils, & other teams, to secure any resources for your faction.
Description:
Choose one of the four factions: The steam punk like Edwardians, the mutated, psychic Reborn, the changed, pagan Elysians, or the stoic, ordered Old Guard, and fight for the survival of your own kind. Savages, mutants, and a world changed by the alien element Etherium will try and stop you at every turn. Here at the End is a post apocalyptic larp that uses laser tag guns and boffer weapons to resolve combat. It has a detailed, perk based character creation system that provides a true RPG feel while still allowing the player's own skills to shine through. Puzzles, negotiation, creative thinking, and problem solving are all very real parts of the game that rely on your talents, not some artificial skill, to solve. Characters, laser tag guns and vests, and training will all be provided.
Expeditionary teams have been sent from each of the 4 major factions to investigate an ancient dumping site. Face the puzzles, perils, & other teams, to secure any resources for your faction.
Description:
Choose one of the four factions: The steam punk like Edwardians, the mutated, psychic Reborn, the changed, pagan Elysians, or the stoic, ordered Old Guard, and fight for the survival of your own kind. Savages, mutants, and a world changed by the alien element Etherium will try and stop you at every turn. Here at the End is a post apocalyptic larp that uses laser tag guns and boffer weapons to resolve combat. It has a detailed, perk based character creation system that provides a true RPG feel while still allowing the player's own skills to shine through. Puzzles, negotiation, creative thinking, and problem solving are all very real parts of the game that rely on your talents, not some artificial skill, to solve. Characters, laser tag guns and vests, and training will all be provided.
Expeditionary teams have been sent from each of the 4 major factions to investigate an ancient dumping site. Face the puzzles, perils, & other teams, to secure any resources for your faction.
Description:
Choose one of the four factions: The steam punk like Edwardians, the mutated, psychic Reborn, the changed, pagan Elysians, or the stoic, ordered Old Guard, and fight for the survival of your own kind. Savages, mutants, and a world changed by the alien element Etherium will try and stop you at every turn. Here at the End is a post apocalyptic larp that uses laser tag guns and boffer weapons to resolve combat. It has a detailed, perk based character creation system that provides a true RPG feel while still allowing the player's own skills to shine through. Puzzles, negotiation, creative thinking, and problem solving are all very real parts of the game that rely on your talents, not some artificial skill, to solve. Characters, laser tag guns and vests, and training will all be provided.