The Wolf is dead, found murdered in Grandmother's cottage. His people will not forget his death, nor will they forgive the treachery of Red Riding Hood. The realms of Wolf and Man clash as old hatreds boil to the surface.
The mining station is closing. The belt deposits have played out, and major parts of the station have been shipped off: no spare parts, no weapon detectors, and the air will be turned off in a couple of hours. Technically open, there are only a few wildcatters, smugglers, thieves, skeleton crew, and those wishing not to be found. Be part of the action when the lights go out and the last transport leaves. Bring your blaster; Jedi need not apply.
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 1 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 2 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 3 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
As demons prowl, a storm rages around the parapets of the ancestral castle of the Kings of Gwedith. In such tight quarters, tempers will flare, old wounds reopen and someone will die. In fact many someones will probably die. Role Playing and Problem Solving stressed.
After almost destroying the world in 1917, the Great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while in Casablanca, Morocco, everybody comes to Randy’s. WWII spies with a Magic twist? Role Playing and Problem Solving stressed.
1930’s Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. Let’s not miss the event of the year- a wedding to die for? And don’t forget about the stuff that dreams are made of! Role Playing and Problem Solving stressed.