There's A Hole In The Middle Of The Sea. . . Day 2
Description:
As the World of Darkness ages the old places of power slowly vanish. Nowhere is this loss felt so gravely as in the Earth's vast oceans. Now, the kindred, shifters, fae and wraiths that depend on that power are forced into ever closer proximity and conflict. Old World of Darkness, all four above types available as pre-generated player characters. This is Day 2 of a three-day event; please purchase tickets for all three days.
There's A Hole In The Middle Of The Sea. . . Day 3
Description:
As the World of Darkness ages the old places of power slowly vanish. Nowhere is this loss felt so gravely as in the Earth's vast oceans. Now, the kindred, shifters, fae and wraiths that depend on that power are forced into ever closer proximity and conflict. Old World of Darkness, all four above types available as pre-generated player characters. This is Day 3 of a three-day event; please purchase tickets for all three days.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 1st day of this 3-day LARP, Seelie (and a few others) will gather in Florida to experience history. House rules require one d10 (available to loan).
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 2nd day of this 3-day LARP, Unseelie (and others) will experience their own side of the historic event. House rules require one d10 (available to loan).
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 3rd day of this 3-day LARP, both courts of the fae can experience their own sides of the historic event. House rules require one d10 (available to loan).