For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
The year is 1959, deep in Russia, the event that became known as the Dyatlov Pass incident. A nearby Silverfang Sept needs aid due to the disruption. This is a 2 day event, investigation then action.
The year is 1959, deep in Russia, the event that became known as the Dyatlov Pass incident. A nearby Silverfang Sept needs aid due to the disruption. This is a 2 day event, investigation then action.
Welcome to Riverbend, or at least, whats left. Our little town is not well, and folks are dropping like flies. Survive till morn in this custom story inspired by the popular podcast and tabletop gam
Description:
Welcome to Riverbend, West Virginia - well, at least what - and who - is left of it anyway. The truth is friend, our little town is in a bad way. The crops failed us, the mighty Isla River is more like a creek, and folks are being called home to rest. It aint like we havent faced these disasters before. But this sickness, now we never had such visit our holler and homes before and folk are getting scared; real scared, friend.
Tragedy is never too far from the shadow of the mountain. It waits for it, and it always gets its due.
Step into 1850s Riverbend, West Virginia, in this unofficial LARP inspired by Old Gods of Appalachia. This custom setting will take players through the shadows of the valley, into the heart of the mountain, and into deep woods around Riverbend to discover the secrets of this besotted town always down on its luck.
The Vampiric Counsel of Western Michigan's corporate branch is hosting an office party.
Description:
The VCWM is committed to a positive work environment. Considering the recent dip in morale due to The Incident, we will be hosting a party with team building exercises and a small presentation by one of our community leaders. Refreshments to be provided for all participating kindred. However, refreshments will not be provided for ghouls. Bring Your Own Blood Bag.
Signed, The Vampiric Counsel of Western Michigan