For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
Anarch refugees from Chicago pour into Indianapolis, How will the local embedded kindred population respond? With open arms or with suspicion?
Description:
After Prince Jackson makes a power play in Chicago, Anarchs are fleeing to Indianapolis to join the great Ministry experiment. Players will be either Indy kindred or Refugees fleeing the Camarilla push. A city that encourages indulgence. Will you find a new home or lose yourself to the beast?
Anarch refugees from Chicago pour into Indianapolis, How will the local embedded kindred population respond? With open arms or with suspicion?
Description:
After Prince Jackson makes a power play in Chicago, Anarchs are fleeing to Indianapolis to join the great Ministry experiment. Players will be either Indy kindred or Refugees fleeing the Camarilla push. A city that encourages indulgence. Will you find a new home or lose yourself to the beast?
Anarch refugees from Chicago pour into Indianapolis, How will the local embedded kindred population respond? With open arms or with suspicion?
Description:
After Prince Jackson makes a power play in Chicago, Anarchs are fleeing to Indianapolis to join the great Ministry experiment. Players will be either Indy kindred or Refugees fleeing the Camarilla push. A city that encourages indulgence. Will you find a new home or lose yourself to the beast?
Not your usual Chess. Let the Chaos ensue as cosplayers are the chess pieces and hidden magic will cause unforeseen actions to change the course of the game.
Description:
2 players will sit at the chess board to move their pieces per normal chess rules and that is about where any normal chess rules begin & end. Cosplayers will then stand-in as the appropriate pieces and will be moved by their respective chess player. Some pieces will have hidden magic that will be activated when their piece is moved - causing possible dance battles, larping tournaments, magical intervention by the Overseer and so many other possible chaos that can alter the waves of the game play. Will you be on the winning team? **Audience participation is extremely important & used to help determine the winner of the some of the activities. So even if you are not on the board - you are still playing!!