The final mission is the most difficult by far. With no supplies for an extended siege, Wotenden must throw his Horde at the walls of the Capital City now or lose everything. While the battle is waged in full and most of the enemy is occupied, you must use your hidden position to strike at Wodenden and find some way to kill him. His death will end the war and save the Capital City and the Empire of Hadran itself!
For years Mycroft Westin has been the silent partner, the backer when no one else would take a chance on you. Never has he asked for anything in return, not even a promise to repay the obscene amount of money he has heaped on you to start your career, all he asks now is attendance at his last great birthday bash. Join Elder Entertainment in celebrating an old man's life and times. Fun, frivolity, and maybe a secret or two, are promised for all.
The Wolf is dead, found murdered in Grandmother's cottage. His people will not forget his death, nor will they forgive the treachery of Red Riding Hood. The realms of Wolf and Man clash as old hatreds boil to the surface.
The mining station is closing. The belt deposits have played out, and major parts of the station have been shipped off: no spare parts, no weapon detectors, and the air will be turned off in a couple of hours. Technically open, there are only a few wildcatters, smugglers, thieves, skeleton crew, and those wishing not to be found. Be part of the action when the lights go out and the last transport leaves. Bring your blaster; Jedi need not apply.
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Biologists, zoologists, behaviorists, a few desperate graduate students seeking to appease committees, and one very dedicated business analyst have come and gone from the lonely station at the center of some strange migratory patterns, seeking explanations. Now it’s your turn! Do you have the mind to uncover scientific secrets? Can you keep from going mad hulled up against the hellish Arctic wastelands? Or will you succumb to Cabin Fever?
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 1 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 2 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
Reality is unraveling. Sleepers are becoming aware. This benefits neither the Technocracy nor the Traditions. Can they figure out what is causing this before it is too late? This is day 3 of a three day event. Players do not have to play in all 3 days, but it is encouraged.
As demons prowl, a storm rages around the parapets of the ancestral castle of the Kings of Gwedith. In such tight quarters, tempers will flare, old wounds reopen and someone will die. In fact many someones will probably die. Role Playing and Problem Solving stressed.