An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
An abandoned warehouse outside of the Parish Hill perimeter has become a breeding ground for all sorts of infected insects and a safe haven for zombies. You and your team must destroy the building before your outpost is overrun.
The seaside town of Kingsport has long been a home for artists, fortune seekers, eccentrics, smugglers and pirates, including the infamous Captain Douglas Corben. In fact, the captain went down with his ship in Kingsport Harbor ... with his treasure. Captain Corben's treasure chest has been recently discovered. Tonight it shall be decided who owns Captain Corben’s mysterious treasure and who will return home empty handed.
A group of privateers employed by the Rebels were sent to capture a Grand Moff during his luxury cruise. During the fighting, the Grand Moff's private shuttle went into a blind jump, stranding the pirates, rebels, and Imperials in the middle of nowhere. With oxygen running low, can the Imperials and Rebels work together to escape? Probably not before the pirate crew gets bored and mutinies! This is a non-combat LARP with emphasis on negotiations.
Trip your way into the past as the council sends you back to London in the late 1880’s. Will you raid Buckingham, rumble on the Bridge or dance with the devil in Whitechapel? After escorting the likes of Darwin, Marx, Tesla and Freud, let Dr. Jekyll show you the real London Underground. Characters provided or bring your own 3rd Edition character (created for modern day, not 1880’s London). Rules-light and improv-heavy: role playing stressed.
Interaction: You Never Get a Second Chance To Make a Good First Impression
Description:
Most people learned about super powers watching PSI destroy Columbus University on TV. Now Big Bertha and Little Nell are stacking the bodies of drug dealers outside police stations in Chicago. In Indianapolis a Werewolf and a Vampire prowl the night streets. All the heroes (and villains) from last year are back and there are some new members in each group.
Interaction: You Never Get a Second Chance to Make a Good First Impression
Description:
Most people learned about super powers watching PSI destroy Columbus University on TV. Now Big Bertha and Little Nell are stacking the bodies of drug dealers outside police stations in Chicago. In Indianapolis a Werewolf and a Vampire prowl the night streets. All the heroes (and villains) from last year are back and there are some new members in each group.
It’s 1873. Chicago is a city of ashes, silver is worthless, and epidemic disease is killing livestock and people all over the country. The Gilded Age is tarnishing for rich and poor alike. Robber barons, speculators, society ladies, and unsavory individuals will gather within the opulent confines of the 1865 Morris-Butler House. Ever wanted to LARP in a museum? Here’s your chance! Transportation will be provided, and refreshments will be served.
It's 1865. War has divided the nation and the young men of Indianapolis have been far from home. In celebration of their return, the widow Victoria Beecher has invited many prominent citizens to her home. But war changes people, and the boys of Indianapolis are returning with scars, memories, and above all, secrets. LARP will take place at the fully-restored 1865 Morris-Butler House. Transportation provided. Refreshments will be served.