Small Medium No Longer At Large - A Murder Mystery
Summary:
The Holl family is gathered for a seance reaching out beyond the grave to their dearly departed patriarch. Sadly, it does not end well for the medium.
Description:
Come join us for a night of murder, mystery, and mayhem! Take part as one of 12 suspects or be an officer simply working to unravel the bizarre events that transpired at Holl Manor. Either way, you are sure to have a great time! Unless you are a medium, of course. As the caption mentioned, her night is not so great.
An upstart count has invited the Queen of the Unseelie to his celebration of the Longest Night.
Description:
The Queen of the Unseelie has agreed to celebrate the Longest Night in honor of the treaty of Wrought Iron, which ended a great war between the Seelie and the Unseelie. Fae and mortals alike congregate upon this one place, the realm of Discarded Dreams, at this powerful time of the year to bend her ear. But, in the fae realms, even balls can be dangerous. Pre-casting via email at FeldraGM@gmail.com is available and strongly encouraged.
Paranoia, Intrigue, Prophets, & Latinum on Lagrangia Station.
Description:
The Lumarian Civil War has ended. Merchants, mercenaries, miscreants, and missionaries meet once again on Lagrangia Station to rebuild Lumarian society. But all is not well. Paranoia grips the Alpha Quadrant, and war with the Dominion seems inevitable. Anyone could be a Changeling in disguise, even you. Join us for year two of our Deep Space Nine LARP. Pre-generated characters and lighter mechanics. Costuming encouraged! Knowledge of Star Trek: DS9 optional. If you know the difference between a Klingon and Vulcan, you know enough to play. We will have > 40 characters available, so visit our facebook page, and fill out our character survey, even if you don’t snag a ticket.
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
That Is Not Dead Which Can Eternal SLUMBERPARTY!!!!!
Summary:
Its a sleepover for the kiddie cultists. Tonight is about eating junk food, playing games, & summoning an elder god, but which one?
Description:
Dad is out of town and the kids have gone wild. Typical slumber party hijinks were planned, but then you found the Ouija board in the attic. To hell with spin the bottle…now you have a REAL game to play! Tonight is about eating junk food, playing games, and summoning an elder god, but which one? Find out at this Cthulhu inspired slumber party!
Note: While this is a Teen friendly game, we want potential players to note that this is a horror scenario and may contain dark themes, including the occcult, personal horror, and descriptions of gore/violence. We encourage younger players to discuss with adults whether or not this is the game for them.
The Vicar's Club is among the most exclusive of London in 1839, but do the rumors of decadence & debauchery contain elements of truth? What secrets lurk within the club walls?
Description:
The Vicar's Club is among the most exclusive of London in 1839. While its members may not all be aristocrats; they are all adventurous and fascinating. And the rumors of a secret society, a club within a club, only add to the Club's allure. Tonight, club members and guests are invited to a formal dinner, wherein some startling announcement is to be made. So why are some members secluded in the club room, unwilling to come forth? Do the rumors of decadence and debauchery contain elements of truth? What secrets lurk within the club walls?
Power has shifted. Old gods die. New gods rise. Cultists are coming together to decide where to put their belief. Old gods & new must vie for power in the rankings of The Cultist Convention!
Description:
In the wake of the great rift which opened at The Coffee Shop at The End of the Universe , the balance of cosmic power has shifted. Old gods have died, new gods have arisen, and the worlds most influential cultists are coming together to decide where to put their belief. Old gods & new must vie for power in this elite gathering known as The Cultist Convention! Come play supplicating gods and powerful cultists in this Cthulhu inspired scenario!
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves and perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...
Sailors have gathered in the tavern they call Angel By the Sea, stranded by a monster storm. With no place to go, they tell tales of the sea in hopes of calming themselves & perhaps the sea itself.
Description:
On a cold morning in September of 1890, the morning sun dawned with a blood red sky. By midday, a whale carcass, or at least that's what they call it, has washed ashore. By early evening, sailors gathered in the tavern they call Angel By the Sea are stranded by a monster storm that rages outside, the wrath of the sea itself, they say. With no place to go, telling tales of the sea can calm the hearts of sailors, and perhaps the sea itself. But some tales are not true, others, more true than should be, and others nothing but tall stories. And even the tellers may not all be what they seem...