The world's greatest hero has died, leaving his family, teammates, and friends behind to discover all may not be as it seemed. Adult themes and some dark comedy. Maybe a lot.
Legend has it that the witch Tabitha Primrose haunts Thrush Hollow, placated only by the annual lock-in tradition performed at her former home. Tonight is the lock-in.
Description:
Over two hundred years ago, the town of Thrush Hollow was home to Tabitha Primrose, now known as a powerful witch. Legend has it that she haunts the town's residents to this day, placated only by the annual lock-in tradition performed at her former home. This year is turning out to be different. Her calling card, a bloody feather, has been found all over town. Hemlock has sprouted fully grown at Primrose's memorial overnight. A corpse turned up last week cradled in the arms of her statue, and gravestones have appeared in the cemetery, suggesting her next victims. Tonight is the lock-in, and a group of out-of-towners has appeared, claiming they want to get to the bottom of this mystery. What are their true intentions? Is the witch really back for vengeance, or is something else behind these omens? The only way to find out is to proceed with the ritual.
Time & time again, the Denarians have violated Mab's Accords. Will this be allowed to continue, or is it time to expel them? Is that possible?
Description:
Time and time again, the Knights of the Blackened Denarii have violated Mab’s Unseelie Accords. Can this continue to be tolerated, or is it time to take steps and expel them. Do the Accords permit it at all? A meeting of the signatories has been called to consider the issue.
A gate has opened, but where & when it goes you cannot say. You've been seeking peace, an escape - is this your opportunity, or just another trap?
Description:
You got yourself trapped here with other enhanced beings and no matter what powers you bring to bear, you can't seem to find a way out. How did you get here? Why are you here? Where is here? And the most important question of all… How can you get home? Answer all these questions in this Cthulhu inspired adventure.
Inspired by Jim Butcher's The Dresden Files. Trapped in a freak snowstorm, the occupants of a hotel find themselves in trouble. It all started with a dead body - murder, magic, mobsters, & more.
Description:
Inspired by and dedicated to Jim Butcher’s The Dresden Files. Trapped in a freak snowstorm, The occupants of a hotel find themselves involved in a lot more trouble than they bargained for. It all started with a dead body... Murder, magic, mobsters and more await those unfortunate enough to be trapped.
On the US/Mexican border, the HUGE new wall is causing quite a stir. When a greater threat arrives, can people on both sides work together to defeat it?
Description:
On the US/Mexican border, the HUGE new wall is causing quite a stir, and seems destined to divide people more than just geographically. When a greater threat arrives and threatens citizens of both countries, can people on both sides work together to defeat it? Find out in this Cthulhu inspired scenario!
The crew of the Black Kraken has the devil's luck. You've just taken a fat treasure galleon, & it's clear sailing all the way back to Tortuga. Too bad everyone on board has their own dark agenda.
Description:
Blackened Hearts is a self-contained, one-shot pirate-themed LARP for up to 15 players. All characters are pre-generated, with their own specific powers, histories, play guidelines, and victory conditions. This is primarily an intrigue game, with options for achieving your goals through gambling, persuasion, intimidation, coalition-building, and in the final moments of the game, a flurry of violence.
The crew of the Black Kraken has the devil's luck. You've just taken a fat treasure galleon, & it's clear sailing all the way back to Tortuga. Too bad everyone on board has their own dark agenda.
Description:
Blackened Hearts is a self-contained, one-shot pirate-themed LARP for up to 15 players. All characters are pre-generated, with their own specific powers, histories, play guidelines, and victory conditions. This is primarily an intrigue game, with options for achieving your goals through gambling, persuasion, intimidation, coalition-building, and in the final moments of the game, a flurry of violence.
It's 1926. You just want to enjoy your firewhisky & gigglewater at the Blind Pig speakeasy. If you lay low, maybe you won't find any trouble - but where's the magic in that? Roleplaying stressed.