Our story takes place in the Iron Works. The time is the annual Speedtown Invitation where contests of skill happen over the days celebration. Do you have what it takes to live through the night?
Tea With Dragons Presents: The Tourney of High Summer
Summary:
The Count of the Realm has called a Grand Tourney of Arms. While bold knights do battle with blade and lance, courtiers play far more deadly games politics in the fae court of dreams and nightmares.
Venture Compound plays host to a convention of the top minds in Xenobiology, Computers, Astrophysics, and Paleontology. Come Play in the World of Doctor Hammer and Team Venture.
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
Description:
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? Mortal daydreams have moved to the internet. Is there glamor to be found there? How do you get to it? The Weaver is threatening to slowly calcify this world, while the Wyrm turns it to sludge and ash - there is no war even on the horizon. Is there a new way to fight? The Vampire elders don't even realize how obsolete they are - all that power, free for the taking... as long as they don't show up in person... Join us for 3 nights of fast paced, heavily player driven story!
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
A Whovian dilemma. An Archeology exhibit. Missing people. Forgotten memories. A Doctor lost. Who? What happens when things go Timey Whimey at a fund raiser in 1938 Manhattan?
Description:
A Whovian dilemma. An Archeology exhibit. Missing people. Mobsters. Forgotten memories. A Doctor lost. Who? What happens when things go Timey Whimey at a university fund raiser in 1938 Manhattan? Time solving and role playing stressed. Mature themes. Knowledge of the Doctor Who Universe important if not essential.
The TARDIS's alarm currently going off indicates the pilot has died. The Doctor's enemies and friends are now gathering to figure out what happened.
Description:
The TARDIS has many alarm systems: one for incoming danger, one for when the door is improperly latched, one for passenger overboard. The one currently going off is one you never thought you'd hear, the one that only sounds if the pilot has died and failed to regenerate. The TARDIS is due to materialize on the deck of a freight transport in three hours time, and the Doctor's enemies and friends are gathering to be ready when it does. Some to gloat, some to help, and some just to figure out what happened.
Nuclear war sent society into the sea, where bubble domes promised peace. Discovering the mutants shattered that; now folks want to explore Up Top to see what else is hiding. Role-playing stressed.
Description:
It’s 2070. Forty-nine years ago the president threatened a nuclear Cleanse for the True Religion. Forty-seven years ago, he delivered. In the interim, nuclear-safe domes were developed for life in the deep sea, allowing a fraction of society to survive in peace. Three years ago, mysterious beasts rose from the abyss. Nuclear mutations had been passed down through generations, and some of those affected - now known as the Mers - took to the water. A power-hungry government in the dome city Trident began using the mutations to engineer superior humans - the Tels - and the scandal left significant political backlash. Today, some folks want to explore Up Top to see what truly happened after the Cleanse. Others wish to remain in the domes, clinging to the idea of a paradise that was lost three years ago. The Mers and Tels are getting their own ideas. Role-playing and problem solving stressed.