A dynamic game that marries the diabolical treachery & scheming of the best strategic board and card games with the pomp & circumstance of the most elaborate live-action games.
Lando Calrissian invites gamblers from across the New Republic to a high-stakes sabaacc tournament. As scoundrels gamble with their lives, the fate of worlds is decided by the luck of the draw...
Mawwage. Mawwage is What Bwings Us Togever Today - A Discworld Game
Summary:
The Patrician is getting married and you're invited?! Join Ankh-Morpork high society, and of course an event of this magnitude wouldn't be complete without its share of political intrigue.
Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
Learn how a live-action roleplaying game can be more than just "battle gaming with boffers." In a series of challenges you explore scenarios, ethical dilemmas, critical thinking, and teamwork.
The war with the new Gods is coming. General Kombila has unified most of Africa, with only South Africa and the lands around Egypt remaining independent. Can peace be brokered in Davos, Switzerland?
Description:
Ten years after the war God Mars was killed in a skirmish, tension runs high in the world of men and the world of Gods. Davos, Switzerland hosts the annual World Economic Forum. Players from industry, finance, politics and entertainment mix and mingle. The Gods know this is the last chance to choose sides in the coming war. Where will alliances be forged? Inspired by Neil Gaiman's novel, American Gods. Costumes encouraged but not required. Character requests and reservations possible in advance.
In the world of Firefly, a night at the pub can get you killed. But everywhere on the Rim is dangerous. Role Playing/Problem Solving stressed.
Description:
Set in the FIREFLY universe, minor characters from the series live again as they gather in the popular bar and try to survive another day. Sorry - Mal and his crew are busy elsewhere. Role Playing/Problem Solving stressed.
Indianapolis turns to spiritualism, which promises contact beyond the veil. Believers form a spiritualism society, but forces threaten them. At historic Morris-Butler House. Transportation provided.
Description:
It's been 20 years since the end of the Civil War. To endure the losses and trials it inflicted, many have turned to the power of spiritualism, a movement that promises them contact with those who have passed beyond the veil. In Indianapolis, believers will meet to discuss forming a society devoted to spiritualism. They have invited representatives from the Ghost Club in London and the new American Society for Psychical Research in Boston but forces within and without may threaten the society before it's even founded. Because when you open a door, you never know who...or what... may come in. LARP takes place at the restored 1865 Morris Butler House. Transportation provided. Light refreshments will be served.
Summer 1955: A time when any American with a country club membership and a willingness to do what must be done can climb the social ladder! How you get to the top though is between you and the gods.