The meet on Megara tends to bring out all sorts of types from all over the 'verse. And maybe a chance to get into a little trouble too.
Description:
The meet on Megara always brings out all sorts of types from all over the 'verse. Crews looking to find a quick job for easy money, businessmen, con artists, sometimes an Alliance member or two. We've had them all. We've even had our share of companions and a handful of shepherds. Its a good place to make new contacts and catch up with old friends. Maybe get into a little trouble too.
Join the council of The Amazon Tribe of the Morning Sisters to decide whether to go to war over the murder of one of their own.
Description:
The Amazon Tribe of the Morning Sisters have lost a sister. An incident has occurred between the Amazon tribe and the neighboring village to their northern border, and an Amazon was murdered. Now the women of the tribe must decide whether or not to go to war over the loss of one of their own. Thankfully, a suspect has been returned to the tribe: a man of the northern village. Join the council as a woman or man of the Morning Sisters to decide whether or not the Amazons go to war. All players welcome 16 and over, all genders welcome - cross play encouraged. If you have any questions about the game, about trigger warnings or representation of gender play, please do not hesitate to contact us for further information.
The economy is changing, and Ghost Busters International is changing with it. Join the leaders of the paranormal investigation and illumination industry for a restructuring of apocalyptic proportions!
The Iron Throne has been claimed, but the Game is not over. Calling all Lannisters, Barratheons, Tyrells, and Starks! Join the sequel to last year's blockbuster larp! Costumes HIGHLY recommended.
Help House Raith determine what’s going bump in the night in a Dresden Lives LARP. Come play with the designers of the upcoming book from Evil Hat Productions.
Description:
One year ago a White Court stronghold just outside of Indianapolis became a harrowing death trap - now locals have reported that the lights are back on in the Murder McMansion. Come join House Raith as they try to figure out just what is going bump in the night in "Ghost Lights" a Dresden Lives LARP from Phoenix Outlaw Productions. Come play the game with the team designing the upcoming book from Evil Hat Productions.
It's been over 30 years since the Ghostbusters was started. Business is booming! With 4 regional franchises, it's important to get together now and then to discuss what you're up against.
Description:
It's time for the Ghostbusters Annual Meeting; a time to swap stories and theorize about free roaming vapors. There's lots to celebrate. There are now four regional franchises, and a Middle Eastern franchise is in the works. It seems the world is starting to take the Ghostbusters seriously.. Even still the world of Ghostbusting has also gotten complicated in the last thirty years. Not everyone thinks ghosts are simply nuisances to destroy or contain. Government regulation threatens to put the company out of business. On top of all this, Peter and Winston have recently retired, leaving some holes in the leadership. And Egon, poor Egon. Can the Ghostbusters and their sponsors turn a profit in these tumultuous times? Costumes encouraged but never required.
Glorantha Kids Freeform Part 1 (Calling the Tribes)
Summary:
Your land is under attack! Rally the surrounding tribes, negotiate with their leaders, raid the imperial invaders, and bring as many heroes as you can to Whitewall in order to resist the coming siege.
Glorantha Kids Freeform Part 2 (Defense of Whitewall)
Summary:
Organize the defense of the citadel! Rally the heroes, decide what measures will be taken, train in the fighting and magic that can aid you and then resist the first wave of the Imperial siege!
Your worst fears are realized. Despite our valiant defense, the Great and Terrible Bat has come to destroy the city. Our heroes must find a way to defeat it or all is lost!
Glorantha Kids Freeform Part 4 (Battle for the Future)
Summary:
Holding back the closing jaws of the Imperial Army and it's terrible magics, the Heroes must make hard decisions and fight even harder battles to save the future, and preserve what they hold dear.