Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group is sent by Pathfinder Society Venture-Captain Sheila Heidmarch to the town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk. Afterward, they must venture into the cemetery late at night to confront the menace that plagues the town. Hopefully, the Pathfinders can put an end to the fell magical item that is raising the dead from their graves and can save the town before it is too late.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all 4 beginner track to earn a certificate.
Description:
This adventure is for children ages 6-10, with little to no roleplaying experience. This is one of the four Kid's Track sessions that was run at Gen Con 2012 & 2013. The Kid's Advanced Track is for children who have participated in a previous Kid's Track event. Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. Your group of Pathfinders are dispatched by Venture-Captain Sheila Heidmarch to visit an old acquaintance of hers. The acquaintance, Professor Montrovale, agreed to turn over a book, the Azlanti Apprentice's Codex. After arriving at a magic academy, the PCs make inquiries to find Montrovale's classroom and discover her in a state of distress. The Academae is a dangerous institution and Pathfinders should be wary, for not everything in this school of magic is as it may appear to be.
Little Wild West Adventure Game and Dress-Up Parade
Summary:
Cutest little Cowboys-n-girls, Braves & Buffalos in a Root’n-Toot’n, singin' and Yee-Haw’n floor-game –n- dress parade. Wear your own Duds or pick from our wagon-load! Prizes for all & Best Dressed!
Description:
Join us for Captain Pete’s daily feature with all the cutest little Cowboys-n-girls, Braves and Buffalos! Help us build Fort Lincoln-Log to defend it from the “Shy Ann” Indians in a Rootin’ Tootin, drum-beatin, YeeHawin’ “floor game” and play-acting dress parade. Parents can play along, or just come and watch all the great fun! Wear your best Wild West outfit, or pick one out from our wagonload! Prizes for all kids Preschool up! And special prizes for the “Best-Dressed Characters!” Great Family photo opportunities with Captain Pete!
You will make your very own Cape to take home! This is a messy project so be sure to dress for the occasion. We will be using Mixed Media techniques (painting, gluing, wax relief) using a variety of materials (fabric, beads, glitter....) to create our capes.