Axis & Allies Naval Miniatures War at Sea Battlefest
Summary:
Join us for the large-scale naval battle. Bring your own 250 pt. naval fleet for both sides. Sides will be determined at the event.
Description:
Each side (Axis or Allied) must field a total of 750 points, with up to three players per side. Each player normally brings a 250-point fleet and plays only one side (Axis or Allied) for the event.
If a side has only two players, those players must make up the missing 250 points using ships of the same nationality or neutral ships. Additional time will be provided, if needed, to assemble the extra fleet points.
Only allied nations may be mixed within a side. Neutral ships may be used by either side.
Historical Fleet Restrictions apply based on the Class Limitations list posted December 3, 2011. These limits apply to the entire 750-point side, not per player (e.g., a maximum of three Yorktown-class carriers per side). Only WotC/AH units and cards may be used.
Fleet size is limited to a maximum of 25 units per 250 points of a side’s total fleet.
Axis & Allies War at Sea Battle of Cape Sparviento; Learn to Play
Summary:
This is a team teaching, large-scale naval miniatures event for novice/irst-time players. Miniatures provided to play this exciting naval miniatures scenario. Prizes for all who play in the event!
Description:
On 27 November 1940, the Italian fleet attempted to intercept and stop a British convoy and its Royal Navy protection from reaching and resupplying the Island of Malta in the Mediterranean. Italian and British cruisers and battleships engaged in a running gun battle for almost an hour before both forces disengaged as neither side was able to obtain a significant advantage. This teaching game will use ships and a map setup that roughly represents this battle as an introduction to the mechanics of Axis & Allies Naval Miniature game.
Axis & Allies War at Sea Naval Miniatures Battle of Midway
Summary:
Bring your own AA Naval Miniatures to play in our final event of the convention. This is a 200 pt. fleet battle for naval supremacy. Format will be discuss at event.
Description:
Bring your own AA Naval Miniatures to play in our final event of the convention. This is a 200 pt. fleet battle for naval supremacy. Format will be discuss at event.
Axis & Allies War at Sea Naval Miniatures Constructed Tournament
Summary:
Players must bring their own 200-pt. fleets of both Axis & Allied units. See the longer description for fleet details, restrictions, and tourney format. Tony Prokes GM.
Axis & Allies War at Sea Naval Miniatures League Tournament
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 40 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rare’s, No single unit can be over 21 pts, WotC Units ONLY.
Axis & Allies War at Sea Naval Miniatures League Tournament
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 40 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rare’s, No single unit can be over 21 pts, WotC Units ONLY.
Axis & Allies War at Sea Naval Miniatures League Tournament Quarter Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 40 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rare’s, No single unit can be over 21 pts, WotC Units ONLY.
Axis & Allies War at Sea Naval Miniatures Tournament Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 40 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rare’s, No single unit can be over 21 pts, WotC Units ONLY.
Axis & Allies War at Sea Naval Miniatures Tournament Semi-Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 40 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rare’s, No single unit can be over 21 pts, WotC Units ONLY.