A head-to-head war game depicting the struggle between the Soviet Union and Germany. Now on an oversized board!
Description:
In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere; four years and millions of lives later, Soviet troops captured Berlin and forced the German surrender. Quartermaster General: East Front provides an in-depth look at one of the major operational theaters of the World War.
A head-to-head war game depicting the struggle between the Soviet Union and Germany. Now on an oversized board!
Description:
In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere; four years and millions of lives later, Soviet troops captured Berlin and forced the German surrender. Quartermaster General: East Front provides an in-depth look at one of the major operational theaters of the World War.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can take re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.