Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can take re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can take re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.