The Lord of the Rings: The Hunt for the Dreadnaught Scenario
Summary:
Hunt down and sink the most formidable of ships in this Middle-earth high seas scenario.
Description:
Vicious Corsairs have pillaged the Gondorian coastline for months, but now, rumors whisper that the shipyards of Umbar have constructed the most devastatingly gigantic ship ever known: the Dreadnaught. Join your fellow heroes on the high seas in The Hunt for the Dreadnaught, an epic multiplayer scenario!
Written by LGBTQ+ people, for LGBTQ+ people (and their favorite allies). Challenge your chosen family and match the funniest cards to win. Cards Against Humanity-style game with added Dare cards.
The Empire must fall. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them.
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Empire must fall. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them.
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Empire must fall. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them.
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Empire must fall. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them.
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
Casual play/learn to play the ultimate game of deception in the Dystopian Universe! Come play with new friends! Try our other games while you're here!
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. When a team wins three missions, they have won the game.
Casual play/learn to play the ultimate game of deception in the Dystopian Universe! Come play with new friends! Try our other games while you're here!
Description:
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. When a team wins three missions, they have won the game.
Each player is dealt a card, face down by the moderator. This card tells the player their role. Evil roles are able to kill at night. And the Good roles must find and lynch the Evil-doers.
Each player is dealt a card, face down by the moderator. This card tells the player their role. Evil roles are able to kill at night. And the Good roles must find and lynch the Evil-doers.