Two zzany card games. What do apes do when bored, they start flinging at each other. Meanwhile, the wiley and crazy Squirrels are running about stealing and storing their NUTS.
Description:
The jokes abound in these two easy to learn and play card games. Great for kids.
Two zzany card games. What do apes do when bored, they start flinging at each other. Meanwhile, the wiley and crazy Squirrels are running about stealing and storing their NUTS.
Description:
The jokes abound in these two easy to learn and play card games. Great for kids.
Two zzany card games. What do apes do when bored, they start flinging at each other. Meanwhile, the wiley and crazy Squirrels are running about stealing and storing their NUTS.
Description:
The jokes abound in these two easy to learn and play card games. Great for kids.
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?
A psychology themed card battle where you try to thwart your opponents while trying to meet your needs. Different player archetypes means each player has their own agenda for victory.
Description:
The strategic 1/2 hour card game. A psychology themed battle where you try to thwart your opponents while trying to meet your needs. All games incorporate psychology, this one takes it head on. The included character archetypes means each player has their own agenda for victory. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores on four dimensions. It has twists, multiple tactics, and counter-actions that keep the game fresh and replay-able. The flavor of the game is light, but the strategy is intense. You choose to lower another player’s score with a clever insult, they block that change with resiliency, but you overcome their resilience with persistence. All of these actions use Mental Energy… is that where you want to spend it?