A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
A bidding and bluffing game like Liar’s Dice. Each player can bid on how many of a given number exists among all players’ hands, including wild stars. Last player standing wins.
Description:
You can exchange cards to improve your hand before bidding. You can DOUBLE a challenge made on your Bid, raising the stakes. The challenger can fire back with a TRIPLE. If you’re challenged, you can get out of it by changing your bid - but there’s a price for doing so. After bidding but before cards are shown, every other player must TAKE SIDES with either the bidder of challenger, losing a card if they guess wrong, or they can change the bid rather than having to take sides. And then there’s the bid of Showdown, which means “I think your bid was exactly right!” If you call "Showdown" and the bid is exactly right, every other player loses a card and you gain one. But it was high OR low, you lose a card.
Your village has been overrun by savage werewolves. To get rid of them faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver amulet.
Description:
The werewolves are represented by the number on each of the cards that make up your village. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first... Learn how to play the game in preparation for the 2023 U.S. National Silver Championship (CGM23ND234427) Friday at 4:00 PM.