7th Sea City of Five Sails First Mate: Fate & Fortune Variant Event
Summary:
Duel with your Favorite faction of Five Sails and impact the world of Theah in this variant format using a First Mate.
Description:
Players will engage in 3 rounds of 1:1 games of the game to earn storyline points for their faction. Promotional prizes will be provided to all attendees with an opportunity to vote to influence the ongoing storyline and effect future card expansions by obtaining victory with your chosen First Mate. Players may use the newly released Fate & Fortune expansion. Check sign up messages for the First Mate rules.
The world championship impacting the world of Theah!
Description:
Promotional cards and prizes will be provided to all participants with the grand prize including the decision to create a card in the next expansion. Top players in both the swiss rounds and representing their chosen faction will also have an opportunity to influence the ongoing storyline and additional cards released in the next expansion. Players will go through 5 rounds of swiss pairings. Top 8 elimination rounds that will take place on Sunday.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
Join in this cooperative deckbuilding game with a system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card.
Description:
Aeon's End: The Descent is a standalone experience within the exciting world of Aeon's End, utilizing the familiar shuffle-free deck-building game system with a replayable narrative experience about the founding of Gravehold! Discover new mages and nemeses, along with the all-new "Friends & Foes" module, all of which can be played independently, while also being compatible with all existing Aeon's End content.