We all know and love the stories we read for "Darwin Awards," can you make up your own story based upon the cards you are dealt (Object, Action, Location, & Death)?
Description:
Game play 1 to 1.5 hours: One player is the judge, the other players are dealt 1 of each card (Object, Action, Location, Death) and have to tell a story on how someone (friend, family, fictitious, etc.) "dies" by the object, doing that action and at that location. Judge determines the best story then next player becomes the judge and the next turn starts. Sometimes the cards are your friend, but sometimes they really challenge you to come up with the story. We may include a 5th card with a saying that has to be included with the story, like "hey y'all, watch this" or "hold my beer"
We all know and love the stories we read for "Darwin Awards," can you make up your own story based upon the cards you are dealt (Object, Action, Location, & Death)?
Description:
Game play 1 to 1.5 hours: One player is the judge, the other players are dealt 1 of each card (Object, Action, Location, Death) and have to tell a story on how someone (friend, family, fictitious, etc.) "dies" by the object, doing that action and at that location. Judge determines the best story then next player becomes the judge and the next turn starts. Sometimes the cards are your friend, but sometimes they really challenge you to come up with the story. We may include a 5th card with a saying that has to be included with the story, like "hey y'all, watch this" or "hold my beer"
We all know and love the stories we read for "Darwin Awards," can you make up your own story based upon the cards you are dealt (Object, Action, Location, & Death)?
Description:
Game play 1 to 1.5 hours: One player is the judge, the other players are dealt 1 of each card (Object, Action, Location, Death) and have to tell a story on how someone (friend, family, fictitious, etc.) "dies" by the object, doing that action and at that location. Judge determines the best story then next player becomes the judge and the next turn starts. Sometimes the cards are your friend, but sometimes they really challenge you to come up with the story. We may include a 5th card with a saying that has to be included with the story, like "hey y'all, watch this" or "hold my beer"
Featuring tarot-sized cards that are played in a constant action format in which each time an airship part is added; ALL players MUST add the SAME part - which may replace an existing one.
Description:
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
Featuring tarot-sized cards that are played in a constant action format in which each time an airship part is added; ALL players MUST add the SAME part - which may replace an existing one.
Description:
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
Featuring tarot-sized cards that are played in a constant action format in which each time an airship part is added; ALL players MUST add the SAME part - which may replace an existing one.
Description:
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
Featuring tarot-sized cards that are played in a constant action format in which each time an airship part is added; ALL players MUST add the SAME part - which may replace an existing one.
Description:
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
Featuring tarot-sized cards that are played in a constant action format in which each time an airship part is added; ALL players MUST add the SAME part - which may replace an existing one.
Description:
Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete - but you score only the suit used most in your airship. The player with the highest score after three rounds wins!
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.
In this trick-taking game, players must carefully manage their hand without rearranging it - playing combos to go out quickly, or stay in the game longer.
Description:
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game. To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.