Create collections of Antiquities and Treasures, but beware - your competitors can, and will seek to sabotage your efforts. Careful planning, brilliant strategy, and some luck will bring you success!
Description:
Collections consist of Antiquity and Treasure cards. The six suits of Antiquity cards represent six ancient civilizations. Treasures are their own suit and are more rare and valuable. The more challenging a collection is to create. the more it's worth. A round ends once a player has completed at least five collections and played through all of the cards in their hand and cache. That player earns a bonus for going out first. Every other player takes on last turn and then scores are tallied.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
The most popular tavern game in Zyathe, first choice for those testing Kizmya's luck is Fool's Down. Using the amazing "Deck of Perilous Fortuity." Come compete in this "Nerd Poker" game!
Description:
Fool’s Down is the most amazing and fabulous game of chance in the world of Zyathé! Indeed, the game is played in taverns and gaming halls throughout the Wy’rded World. Fool’s Down is, essentially, “Nerd Poker” and is played with the 65 card “Deck of Perilous Fortuity.” Indeed, this wild and fun game of chance will challenge your luck, your bluffing skills, your wiliness, and your will as you compete with others to see who can triumph in the Fool’s Down event to win great prizes!
The most popular tavern game in Zyathe, first choice for those testing Kizmya's luck is Fool's Down. Using the amazing "Deck of Perilous Fortuity." Come compete in this "Nerd Poker" game!
Description:
Fool’s Down is the most amazing and fabulous game of chance in the world of Zyathé! Indeed, the game is played in taverns and gaming halls throughout the Wy’rded World. Fool’s Down is, essentially, “Nerd Poker” and is played with the 65 card “Deck of Perilous Fortuity.” Indeed, this wild and fun game of chance will challenge your luck, your bluffing skills, your wiliness, and your will as you compete with others to see who can triumph in the Fool’s Down event to win great prizes!
The most popular tavern game in Zyathe, first choice for those testing Kizmya's luck is Fool's Down. Using the amazing "Deck of Perilous Fortuity." Come compete in this "Nerd Poker" game!
Description:
Fool’s Down is the most amazing and fabulous game of chance in the world of Zyathé! Indeed, the game is played in taverns and gaming halls throughout the Wy’rded World. Fool’s Down is, essentially, “Nerd Poker” and is played with the 65 card “Deck of Perilous Fortuity.” Indeed, this wild and fun game of chance will challenge your luck, your bluffing skills, your wiliness, and your will as you compete with others to see who can triumph in the Fool’s Down event to win great prizes!
The most popular tavern game in Zyathe, first choice for those testing Kizmya's luck is Fool's Down. Using the amazing "Deck of Perilous Fortuity." Come compete in this "Nerd Poker" game!
Description:
Fool’s Down is the most amazing and fabulous game of chance in the world of Zyathé! Indeed, the game is played in taverns and gaming halls throughout the Wy’rded World. Fool’s Down is, essentially, “Nerd Poker” and is played with the 65 card “Deck of Perilous Fortuity.” Indeed, this wild and fun game of chance will challenge your luck, your bluffing skills, your wiliness, and your will as you compete with others to see who can triumph in the Fool’s Down event to win great prizes!