Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Description:
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over these court members with the goal of backing the King (or new King) when the dust settles. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based on your interests. The court members are but pawns. The tools at your disposal are daggers, poison, guards, treachery, betrayal, spies, agents, antidotes, bribery, and conspiracy.
In this aggressive, press-your-luck, deck-builder, you’ll fight the other lords to capture the most land of the once-great kingdom.
Description:
Your rivals will resort to trickery and sabotage in attempts to collapse your army. And be warned, as you assemble larger and larger armies and conquer more and more territory you’ll be haunted by dark visions of a world in ruins… the feared Dark Omens! Should too many Dark Omens haunt you on the battlefield you’ll be forced to withdraw losing all of the armies and riches you gathered. Can you claim the Valiant throne? In Valiant Wars, all players will begin with identical starting decks, made of gold to recruit new warriors, soldiers to help you win battles, and the feared Dark Omens.
In this aggressive, press-your-luck, deck-builder, you’ll fight the other lords to capture the most land of the once-great kingdom.
Description:
Your rivals will resort to trickery and sabotage in attempts to collapse your army. And be warned, as you assemble larger and larger armies and conquer more and more territory you’ll be haunted by dark visions of a world in ruins… the feared Dark Omens! Should too many Dark Omens haunt you on the battlefield you’ll be forced to withdraw losing all of the armies and riches you gathered. Can you claim the Valiant throne? In Valiant Wars, all players will begin with identical starting decks, made of gold to recruit new warriors, soldiers to help you win battles, and the feared Dark Omens.
In this aggressive, press-your-luck, deck-builder, you’ll fight the other lords to capture the most land of the once-great kingdom.
Description:
Your rivals will resort to trickery and sabotage in attempts to collapse your army. And be warned, as you assemble larger and larger armies and conquer more and more territory you’ll be haunted by dark visions of a world in ruins… the feared Dark Omens! Should too many Dark Omens haunt you on the battlefield you’ll be forced to withdraw losing all of the armies and riches you gathered. Can you claim the Valiant throne? In Valiant Wars, all players will begin with identical starting decks, made of gold to recruit new warriors, soldiers to help you win battles, and the feared Dark Omens.
In this aggressive, press-your-luck, deck-builder, you’ll fight the other lords to capture the most land of the once-great kingdom.
Description:
Your rivals will resort to trickery and sabotage in attempts to collapse your army. And be warned, as you assemble larger and larger armies and conquer more and more territory you’ll be haunted by dark visions of a world in ruins… the feared Dark Omens! Should too many Dark Omens haunt you on the battlefield you’ll be forced to withdraw losing all of the armies and riches you gathered. Can you claim the Valiant throne? In Valiant Wars, all players will begin with identical starting decks, made of gold to recruit new warriors, soldiers to help you win battles, and the feared Dark Omens.