Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Ultimate Dungeon Showdown Cinematic Card Game Championship (Round 1 of 3)
Summary:
Play as members of the Dungeoneering Guild, recruiting an adventuring party from across our multiverse to fight and win the title of Ultimate Dungeon Champion. (Demo at Booth 100)
Description:
Will YOU be the Ultimate Dungeon Champion? Many years ago, on an unimportant world with little magical restraint, the Thieves Guild misused a crystal artifact and tore a hole in reality. Three low-ranking members were sent to explore the other side... and those adventurers came back with treasure! So they did it again. For several centuries. Across the multiverse. The Guild's theft and murder spree began to tear apart the cosmos itself. And that opened a door for Forgotten Powers from beyond to attempt their bloody return to reality. Now, the Dungeoneer's Guild must fix reality before it's too late. Dungeoneers will summon heroes and villains from across the multiverse to compete in the Guild Hall Arena, hone their skills, and then take them out on quests to restore treasures, rescue dragons, and attempt to banish the Forgotten Powers back to their void.
Ultimate Dungeon Showdown Cinematic Card Game Championship (Round 1 of 3)
Summary:
Play as members of the Dungeoneering Guild, recruiting an adventuring party from across our multiverse to fight and win the title of Ultimate Dungeon Champion. (Demo at Booth 100)
Description:
Will YOU be the Ultimate Dungeon Champion? Many years ago, on an unimportant world with little magical restraint, the Thieves Guild misused a crystal artifact and tore a hole in reality. Three low-ranking members were sent to explore the other side... and those adventurers came back with treasure! So they did it again. For several centuries. Across the multiverse. The Guild's theft and murder spree began to tear apart the cosmos itself. And that opened a door for Forgotten Powers from beyond to attempt their bloody return to reality. Now, the Dungeoneer's Guild must fix reality before it's too late. Dungeoneers will summon heroes and villains from across the multiverse to compete in the Guild Hall Arena, hone their skills, and then take them out on quests to restore treasures, rescue dragons, and attempt to banish the Forgotten Powers back to their void.
Ultimate Dungeon Showdown Cinematic Card Game Championship (Round 2 of 3)
Summary:
Play as members of the Dungeoneering Guild, recruiting an adventuring party from across our multiverse to fight and win the title of Ultimate Dungeon Champion. (Demo at Booth 100)
Description:
Will YOU be the Ultimate Dungeon Champion? Many years ago, on an unimportant world with little magical restraint, the Thieves Guild misused a crystal artifact and tore a hole in reality. Three low-ranking members were sent to explore the other side... and those adventurers came back with treasure! So they did it again. For several centuries. Across the multiverse. The Guild's theft and murder spree began to tear apart the cosmos itself. And that opened a door for Forgotten Powers from beyond to attempt their bloody return to reality. Now, the Dungeoneer's Guild must fix reality before it's too late. Dungeoneers will summon heroes and villains from across the multiverse to compete in the Guild Hall Arena, hone their skills, and then take them out on quests to restore treasures, rescue dragons, and attempt to banish the Forgotten Powers back to their void.