Each player is dealt a card, face down by the moderator. This card tells the player their role. Evil roles are able to kill at night. And the Good roles must find and lynch the Evil-doers.
Like playing Ultimate Werewolf or Mafia, but dislike being the basic Villager? Never getting that special role? In this event, All players can be Any role!
Description:
In this event I will be using three copies of the card game, Town of Salem. (Which is basically Ultimate Werewolf with different roles.) This allows me to set up games where every players can get a special role and also allows for the evil players to pretend to be special roles without being countered. Everyone will be either a Townie, Mafia Member, or a Neutral Role. Townies have to get rid of all the evil doers. Mafia has to get rid of all that oppose them Neutrals have their own goal and some even want to kill everyone else in the game.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.
Go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past in this drafting set-collection game.
Description:
The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each. On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns. Along the way, you’ll also score points for visiting historical events in chronological order. The player with the most points after three rounds wins.