The classic game of partnership played with official Bicycle/Hoyle rules. Winning team receives trophies and $250 gift certificates at the booth.
Description:
In this trick-taking game, players are dealt 5 cards each hand consisting of 9-A of each suit. Partnerships try to establish a trump suit and then win as many of the five tricks as possible to score points. 10-point games with a 40 minute time limit. 24-card decks used. Partnerships will play in 2 preliminary rounds; top scorers will advance to elimination play.
The classic game played with official Bicycle/Hoyle rules. Winner receives a trophy and a $250 gift certificate at the booth.
Description:
In this trick-taking game, players try to avoid collecting hearts and the queen of spades. Unless they can get them all and shoot the moon! 100-point games with a 40 minute time limit. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
The classic game of partnership played with official Bicycle/Hoyle rules. Winning team receives trophies and $250 gift certificates at the booth.
Description:
In this trick-taking game, partnerships use spades as the trump suit to win and collect books to match their bids. 500-point games with a 40 minute time limit. There will be 16 spades in the deck - Big Joker, Little Joker, 2 of diamonds, 2 of spades, A-3 of spades. Partnerships will play in 2 preliminary rounds; top scorers will advance to elimination play.
Farm beans, harvest crops and trade your way to fortune in this card game classic. Winner receives a prize package worth over $250!
Description:
Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. You can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck - unless you can trade them to other players, which is the heart of the game. Plant, then harvest bean cards in order to earn coins and win! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
The quintessential quantum trick-taking card game for cool cats, where your card's color isn't defined until you play it! Winner receives a $250 gift certificate at the booth.
Description:
Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Manipulate, bribe, & deceive your way to victory & prizes! You have influence over powerful members of society, but so do your opponents. Winner receives a $250 shopping spree at the booth!
Description:
Will you be the assassin, or the assassinated? Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
No expansions. Special rules recognized. Winner receives a trophy and a $250 gift certificate at the booth.
Description:
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Participants will play in 2 preliminary rounds; top scorers will advance to elimination play.
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Winner receives rt airfare and hotel for Germany to play in the World Championship in November!
Description:
Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Your village has been overrun by savage werewolves. Get rid of them faster than the neighboring villages. Winner receives a $250 gift certificate at the booth.
Description:
The werewolves are represented by the number on each of the cards that make up your village. Call for a vote when you think you have the fewest werewolves, but be careful; everyone else gets one more turn to save their own village first... Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Brent Beck's trick-taking game is based on Oh Hell!, Wizard and Spades - players state how many tricks they think they'll win each hand. Winner receives a special prize package worth over $250!
Description:
Pirates and other special cards add to the unique strategy, which includes an emphasis on Nil bidding. Mermaids will be used, but no White Whale, Kraken, Loot or special Pirate Abilities. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.