In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
Your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the trick taking rules.
Description:
After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met.
Your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the trick taking rules.
Description:
After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met.
Your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the trick taking rules.
Description:
After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met.
Your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the trick taking rules.
Description:
After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met.
Your goal is to capture high scoring Boss Yokai by strategically playing cards from your hand. Each turn, players play a card from their hand following the trick taking rules.
Description:
After everyone has played a card, the player who played the strongest card matching the lead suit takes all the cards played this turn. A new turn continues until one of the round's end condition is met. At the end of the round, the winner of that round is determined. The winner of the round scores points based on the Boss Yokai they captured. New rounds are played until the game's end condition is met.