Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!