Manipulate, bribe, & deceive your way to victory & prizes! You have influence over powerful members of society, but so do your opponents. Winner receives a $250 shopping spree at the IGS booth!
Description:
Will you be the assassin, or the assassinated? Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
Join in this traditional card game of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first.
Description:
The game consists of 18 evidence cards: 6 suspects, 6 weapons, and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On your turn, you declare a card and place it face down in its location. If anyone suspects you of bluffing, they can challenge...at the risk of revealing one of their own cards. At any stage, anyone can stop the game to start an accusation. If they are right, they win; if wrong, they are out and the remaining players bid to see who makes the next accusation.
In this fresh new spin on trick taking, the tricks don't matter - only your ability to foresee the future! Gaze into the future and predict your results to win!
Description:
Each round, roll the scrying dice to determine the rules for this round. Then, based on your hand and a single card from each of your opponents, you’ll predict both the number of tricks you’ll take and bet on how an opponent’s round is going to go. Winning or losing a trick means nothing, you only score through correctly divining the future. Push your trick taking skills to the limit. Become the one true Oracle!
In this fresh new spin on trick taking, the tricks don't matter - only your ability to foresee the future! Gaze into the future and predict your results to win!
Description:
Each round, roll the scrying dice to determine the rules for this round. Then, based on your hand and a single card from each of your opponents, you’ll predict both the number of tricks you’ll take and bet on how an opponent’s round is going to go. Winning or losing a trick means nothing, you only score through correctly divining the future. Push your trick taking skills to the limit. Become the one true Oracle!
In this fresh new spin on trick taking, the tricks don't matter - only your ability to foresee the future! Gaze into the future and predict your results to win!
Description:
Each round, roll the scrying dice to determine the rules for this round. Then, based on your hand and a single card from each of your opponents, you’ll predict both the number of tricks you’ll take and bet on how an opponent’s round is going to go. Winning or losing a trick means nothing, you only score through correctly divining the future. Push your trick taking skills to the limit. Become the one true Oracle!