Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. Puffing Billy Ribbon Event.
A New Train Adventure Begins! This is a learning event for the Ticket to Ride Card Game. It delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Come learn how to play this exciting addition to the Ticket to Ride family.
Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. Puffing Billy Ribbon Event.
If you like UNO you will like this game as well. Can you get rid of all the cards in your hand in time, or will someone throw down an action card and screw you over? This is a fast paced card game where you must pay attention to win. Generics welcome.
If you like UNO you will like this game as well. Can you get rid of all the cards in your hand in time, or will someone throw down an action card and screw you over? This is a fast paced card game where you must pay attention to win. Generics welcome.
If you like UNO you will like this game as well. Can you get rid of all the cards in your hand in time, or will someone throw down an action card and screw you over? This is a fast paced card game where you must pay attention to win. Generics welcome.
Pink flamingos sure are purddy, especial decorating your very own trailer park. Can you get the best guests and amenities for your park, or will you be stuck with a bunch of rabble rousers? Try the new game from the makers of Redneck Life. Generics welcome.
In prehistoric times hunters caught game by following their footprints. In the game, players try to make tricks to get bear, wolf, wild boar and mouflon cards. In the first three game turns, the number of tricks is predetermined. In the fourth and last game turn, each player must win as many tricks as possible.
In prehistoric times hunters caught game by following their footprints. In the game, players try to make tricks to get bear, wolf, wild boar and mouflon cards. In the first three game turns, the number of tricks is predetermined. In the fourth and last game turn, each player must win as many tricks as possible.