Tactical air combat in the Pacific Theater in this easy-to-learn new card game. Uses GMT's very successful Down in Flames system.Three different combats, results based on Victory Points; if a tie, playoff round follows immediately.
Tactical air combat in the Pacific Theater in this easy-to-learn new card game. Uses GMT's very successful Down in Flames system.Three different combats, results based on Victory Points; if a tie, playoff round follows immediately.
Tactical air combat in the Pacific Theater in this easy-to-learn new card game. Uses GMT's very successful Down in Flames system.Three different combats, results based on Victory Points; if a tie, playoff round follows immediately.
Tactical air combat in the Pacific Theater in this easy-to-learn new card game. Uses GMT's very successful Down in Flames system. Learn by playing. All participants receive a $2 coupon.
Tactical air combat in the Pacific Theater in this easy-to-learn new card game. Uses GMT's very successful Down in Flames system. Learn by playing. All participants receive a $2 coupon.
Come play the epic fantasy board game where Elves, Dwarves, Knights, and more vie for control of the realms of Mennarra. Utilizes the Sails of War expansion.
Our thanks to Trevor Henshaw for inspiring this Dawn Patrol scenario. On any given day, you may become one of the casualties of air combat in World War I. Have your affairs in order before taking off into the sky!
The latest in Fantasy Flight's Hexplay series! Up to five players control different factions struggling for control of the valuable yet unstable Thunder's Edge. You must gain political support from different lobby groups while directing your military forces to gain control of a volatile planet in Earth's future.