Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
A classic board game night with a theme (Horror). Learn to play some of the best horror themed Board Games out there on the Market with a gaming group who loves horror gaming.
Description:
This game quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. A tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game
A classic board game night with a theme (Horror). Learn to play some of the best horror themed Board Games out there on the Market with a gaming group who loves horror gaming.
Description:
A backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead...