Play as shady collectors using the services of the secretive Burglars Guild in this auction game for 3-5 players. Amass the best loot by burgling various prominent locations.
Description:
In Burglars' Guild, players act as shady merchants and collectors using the services of the secretive Burglars Guild. Each player aims to amass the greatest collection of valuables by paying the Guild to burgle various prominent locations. The player who ends with the best loot will be the envy of their entire underground society. This game uses a unique Dutch Priority auction system (fewer than 10 games credited with this mechanic on BoardGameGeek) which requires players to plan a series of bids in advance and then deal with the effects of other players choices on those bids. This is a late-stage prototype copy and will be taught by the designer, a member of ProtoCLE from Cleveland, Ohio.
Play as shady collectors using the services of the secretive Burglars Guild in this auction game for 3-5 players. Amass the best loot by burgling various prominent locations.
Description:
In Burglars' Guild, players act as shady merchants and collectors using the services of the secretive Burglars Guild. Each player aims to amass the greatest collection of valuables by paying the Guild to burgle various prominent locations. The player who ends with the best loot will be the envy of their entire underground society. This game uses a unique Dutch Priority auction system (fewer than 10 games credited with this mechanic on BoardGameGeek) which requires players to plan a series of bids in advance and then deal with the effects of other players choices on those bids. This is a late-stage prototype copy and will be taught by the designer, a member of ProtoCLE from Cleveland, Ohio.
Play as shady collectors using the services of the secretive Burglars Guild in this auction game for 3-5 players. Amass the best loot by burgling various prominent locations.
Description:
In Burglars' Guild, players act as shady merchants and collectors using the services of the secretive Burglars Guild. Each player aims to amass the greatest collection of valuables by paying the Guild to burgle various prominent locations. The player who ends with the best loot will be the envy of their entire underground society. This game uses a unique Dutch Priority auction system (fewer than 10 games credited with this mechanic on BoardGameGeek) which requires players to plan a series of bids in advance and then deal with the effects of other players choices on those bids. This is a late-stage prototype copy and will be taught by the designer, a member of ProtoCLE from Cleveland, Ohio.
The official United States National Championship Qualifier tournament.
Description:
CATAN Studio is hosting an official CATAN United States National Championship Qualifier Tournament. We will have 3 preliminary rounds on Saturday, with the Semi-Final and Final on Sunday. There will be 64 seats available!
The Qualifier Winner on will win a guaranteed seat at the 2026 CATAN United States National Championship Tournament, location and dates TBD. The 2026 CATAN United States National Champion will be sent to the 2027 CATAN World Championship, location and dates TBD.
Tournament rules: [https://catanevents.com/cnc-rules](https://catanevents.com/cnc-rules)
ELIGIBILITY: All participants must be residents of the United States and be 18+ years of age by the date of CATAN Nationals. Winners of 2024-2025 season Qualifier Tournaments are not allowed to play in additional Qualifier events leading up to the 2025 National Championship.
Compete in a casual two-round single-elimination tournament. Win prizes & a medal for first place!
Description:
CATAN Studio is hosting a CATAN Cities & Knights Tournament at Gen Con 2025. 10:00 am - Check-in 10:30 am - First game begins This is a two-round single-elimination tournament. Winners of the first game will advance to a final table. Tournament should be over by 3:00 pm. PRIZES: All participants will receive CATAN swag. Winners in the first game will receive the copy of the game they played. Winner at the final table will receive a medal.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.