Stuck in the tavern with nowhere to go, what starts out as a classic "rats in the basement" quest trope quickly opens up into a sprawling cave crawl with an unexpected twist.
Description:
The rain outside is miserably heavy. Your party shelters in the tavern and is restricted from travel for the next three days. The tavernkeeper offers you a quest to fill your time. But what starts out as a simple quest to collect rat tails quickly grows into a sprawling cave crawl with an unexpected surprise looming, threatening catastrophe for all but the bravest adventurers. Rules will be taught and supplies provided for this hybrid roleplaying board game.? Just bring a pencil and a sense of adventure. If you've played in the past, present your "Bloody Eye" button to receive 100 extra gold during character creation!
Monsters are slaughtering villagers as they pass through Whitbury. Save as many of the remaining villagers as you can, while finding and defeating the commander of this monster brigade.
Description:
The forces of the Abyss are marching through the village of Whitbury, slaughtering villagers in their path toward their next destination. Save as many of the remaining villagers as you can, while finding and defeating the commander of this monster brigade. Rules will be taught and supplies provided for this hybrid roleplaying board game.? Just bring a pencil and a sense of adventure. If you've played in the past, present your "Bloody Eye" button to receive 100 extra gold during character creation!
Monsters are slaughtering villagers as they pass through Whitbury. Save as many of the remaining villagers as you can, while finding and defeating the commander of this monster brigade.
Description:
The forces of the Abyss are marching through the village of Whitbury, slaughtering villagers in their path toward their next destination. Save as many of the remaining villagers as you can, while finding and defeating the commander of this monster brigade. Rules will be taught and supplies provided for this hybrid roleplaying board game.? Just bring a pencil and a sense of adventure. If you've played in the past, present your "Bloody Eye" button to receive 100 extra gold during character creation!
Summer camp game of sneaking out of your tent to collect bugs!
Works best at ages 8+
Mechanics: Simultaneous play, real time dexterity, hidden movement, and listening!
Description:
Take on the role of bug Scouts and the camp counselors as the scouts spend thier nights sneaking out to collect all the bugs in their field guides to earn their bug badge!
Each round the counselor closes their eyes, and then the scouts have ten seconds to move to a location to collect a bug. The counselor then opens their eyes and choes a location based up the sounds they heard during the scouts movement. Scouts caught out of bed collect no bugs but any scout that successfully head gains a bug and is one step closer to earning their Bug Badge!
This is a playtest of a prototype game. Your feedback is welcome.
Summer camp game of sneaking out of your tent to collect bugs!
Works best at ages 8+
Mechanics: Simultaneous play, real time dexterity, hidden movement, and listening!
Description:
Take on the role of bug Scouts and the camp counselors as the scouts spend thier nights sneaking out to collect all the bugs in their field guides to earn their bug badge!
Each round the counselor closes their eyes, and then the scouts have ten seconds to move to a location to collect a bug. The counselor then opens their eyes and choes a location based up the sounds they heard during the scouts movement. Scouts caught out of bed collect no bugs but any scout that successfully head gains a bug and is one step closer to earning their Bug Badge!
This is a playtest of a prototype game. Your feedback is welcome.
Summer camp game of sneaking out of your tent to collect bugs!
Works best at ages 8+
Mechanics: Simultaneous play, real time dexterity, hidden movement, and listening!
Description:
Take on the role of bug Scouts and the camp counselors as the scouts spend thier nights sneaking out to collect all the bugs in their field guides to earn their bug badge!
Each round the counselor closes their eyes, and then the scouts have ten seconds to move to a location to collect a bug. The counselor then opens their eyes and choes a location based up the sounds they heard during the scouts movement. Scouts caught out of bed collect no bugs but any scout that successfully head gains a bug and is one step closer to earning their Bug Badge!
This is a playtest of a prototype game. Your feedback is welcome.
Summer camp game of sneaking out of your tent to collect bugs!
Works best at ages 8+
Mechanics: Simultaneous play, real time dexterity, hidden movement, and listening!
Description:
Take on the role of bug Scouts and the camp counselors as the scouts spend thier nights sneaking out to collect all the bugs in their field guides to earn their bug badge!
Each round the counselor closes their eyes, and then the scouts have ten seconds to move to a location to collect a bug. The counselor then opens their eyes and choes a location based up the sounds they heard during the scouts movement. Scouts caught out of bed collect no bugs but any scout that successfully head gains a bug and is one step closer to earning their Bug Badge!
This is a playtest of a prototype game. Your feedback is welcome.
Join us in this unique 3-D tile placement game in which you play a card and place a new building tile on top of the ever-taller trees in the forest, collecting sets of cards to gain special actions.
Description:
After the Great Disasters, a new chapter in Sylvan Dale's history has begun. The Elders have called on you and your fellow architects to design a new woodland realm a haven perched in the high embrace of the Great Trees. Guide the builders of Sylvan Dale as they construct dwellings, bridges, and hanging courtyards. Get your buildings to stand out high on the trees above those of your peers, and brighten the forest with your colors.
Join us in this unique 3-D tile placement game in which you play a card and place a new building tile on top of the ever-taller trees in the forest, collecting sets of cards to gain special actions.
Description:
After the Great Disasters, a new chapter in Sylvan Dale's history has begun. The Elders have called on you and your fellow architects to design a new woodland realm a haven perched in the high embrace of the Great Trees. Guide the builders of Sylvan Dale as they construct dwellings, bridges, and hanging courtyards. Get your buildings to stand out high on the trees above those of your peers, and brighten the forest with your colors.
Join us in this unique 3-D tile placement game in which you play a card and place a new building tile on top of the ever-taller trees in the forest, collecting sets of cards to gain special actions.
Description:
After the Great Disasters, a new chapter in Sylvan Dale's history has begun. The Elders have called on you and your fellow architects to design a new woodland realm a haven perched in the high embrace of the Great Trees. Guide the builders of Sylvan Dale as they construct dwellings, bridges, and hanging courtyards. Get your buildings to stand out high on the trees above those of your peers, and brighten the forest with your colors.