In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, 3-6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
Players must bring their own components including a fighter and marker, 9 card hand and set of aux cards using the mountains The event will consist of three rounds and a cut to the top 4.
Description:
Aerodome is a Tactical Card Game about Aerial Combat. Players play the game by selecting their battle cards, winning the initiative and completing their actions. This will be a 32 player tournament for Aerodome using the most recent ruleset and providing game mats for players to play on. Tournament Rules and FAQ can be found at Aerodomegame.com prizes rewarded based on placement
Players must bring their own components including a fighter and marker, 9 card hand and set of aux cards using the mountains The event will consist of three rounds and a cut to the top 4.
Description:
Aerodome is a Tactical Card Game about Aerial Combat. Players play the game by selecting their battle cards, winning the initiative and completing their actions. This will be a 32 player tournament for Aerodome using the most recent ruleset and providing game mats for players to play on. Tournament Rules and FAQ can be found at Aerodomegame.com prizes rewarded based on placement
Delve into the dark depths of the Salem Witch Trials. Renowned for its authenticity and recognized with the Dice Tower Seal of Excellence, this game immerses you in an era of accusations and terror.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.
Delve into the dark depths of the Salem Witch Trials. Renowned for its authenticity and recognized with the Dice Tower Seal of Excellence, this game immerses you in an era of accusations and terror.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.