Capstone Games and Double Exposure invite you to celebrate the release of Wandering Towers at this special event with Gen Con exclusive giveaways!
Description:
Players try to get their faction of wizards back to their home – the Raven Castle – before their opponents do. Set within a land populated by magic-casters, Wandering Towers focuses on a group of rival wizards who all seek to return to their rightful home before the others can arrive. How they return is via a series of strange moving towers, which they will have to navigate across and avoid being trapped in by any of their rivals. In this fun-filled celebration from the Capstone Games team, players will use never-before-seen pieces as a special treat!
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials.
Description:
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials before a united horde can descend upon the peaceful kingdoms. Stop the wedding, save the realms! Game attendees select a class (Barbarian, Wizard, etc) with multiple prearranged options for starting Equipment and Artifact(s). Then depending on their class choice they can choose which method to thematically crash the party. RPG declarations or secret rolls by Zargon based on a character's Mind Points can affect events.
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials.
Description:
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials before a united horde can descend upon the peaceful kingdoms. Stop the wedding, save the realms! Game attendees select a class (Barbarian, Wizard, etc) with multiple prearranged options for starting Equipment and Artifact(s). Then depending on their class choice they can choose which method to thematically crash the party. RPG declarations or secret rolls by Zargon based on a character's Mind Points can affect events.
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials.
Description:
An unholy alliance is set to darken the lands, to be heralded by the impending marriage of two most insidious leaders. Brave heroes are needed to stop these evil nuptials before a united horde can descend upon the peaceful kingdoms. Stop the wedding, save the realms! Game attendees select a class (Barbarian, Wizard, etc) with multiple prearranged options for starting Equipment and Artifact(s). Then depending on their class choice they can choose which method to thematically crash the party. RPG declarations or secret rolls by Zargon based on a character's Mind Points can affect events.
Centuries after the Fall of the Lazax and the end of the Imperium, six surviving races expand outward toward the center of the galaxy. Prove yourself worthy to sit upon the Throne of Mecatol Rex!
Description:
We will be using the base game and both expansions. The optional rules used will be Territorial Distant Suns, Leaders, Custodians of Mecatol Rex, Flagships, Mechs, the Wormhole Nexus, Trade III (Mercenaries), Warfare II, Technology II, Bureaucracy, Shock Troops, Artifacts, Race Technologies, Final Frontier and Political Intrigue. Oh, and tragically, the hideously OP Yssaril race did NOT survive the fall of the Lazax Empire.
Players are archaeologists who travel the world to gain knowledge about five ancient civilizations and then must use this knowledge to excavate historical sites in the areas of these civilizations.
Description:
A game of competitive archaeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians - and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize. The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.
Players are archaeologists who travel the world to gain knowledge about five ancient civilizations and then must use this knowledge to excavate historical sites in the areas of these civilizations.
Description:
A game of competitive archaeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians - and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize. The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.
Play as competing archaeologists racing through Europe, northern Africa, & the Middle East to gather knowledge of ancient civilizations & lost treasures of antiquity. Get digging!