Opening round of a 2 round single elimination tournament with open bid (IPC's to be used prior to play) for side preference. Please bring a copy of the game.
Final round of 2 round single elimination tournament with open bid (IPC's to be used prior to play) for side preference. Please bring a copy of the game.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
This is the 1st round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This Finals of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is the 2nd round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is the 3rd round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
28 years running, this is a Single elimination 1 or 2 player/team tournament. Bid to determine sides by bidding down IPCs from 84 IPC Victory Condition. T1 Russia restricted.
Description:
This is an entry round of multi-day, single elimination team tournament. Each team (and each participant) may only participate in a single entry round. Do not purchase tickets to multiple entry rounds as you will not be allowed to play.
Each team may have up to 3 players. If you are a solo player or a 2 player team, you may be grouped up with other players. Once a team has been formed, teammates at any time during the tournament. The 4 winners of the 1st round games will then play in the semi-final on Saturday and then those 2 winners play in the finals on Sunday morning starting at 7 am. The final can be no longer than 8 hours due to the closing of the convention! Lastly, since it is a tournament, there are specific victory conditions and time limits that are not part of the OTB rules and will be provided prior to the event at: headlesshorseman2.com