A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
Players take turns drawing cards until someone gets THREE of the same color. But there's a twist...instead of discarding the cards you don't want, you must hold ALL your cards, and you must hold them in the manner directed on the card! UNDER YOUR CHIN; ON YOUR HAND; ON YOUR HEAD; UNDER YOUR ARM; INSIDE YOUR ELBOW; or BETWEEN YOUR FINGERS.
Players take turns drawing cards until someone gets THREE of the same color. But there's a twist...instead of discarding the cards you don't want, you must hold ALL your cards, and you must hold them in the manner directed on the card! UNDER YOUR CHIN; ON YOUR HAND; ON YOUR HEAD; UNDER YOUR ARM; INSIDE YOUR ELBOW; or BETWEEN YOUR FINGERS.
Players take turns drawing cards until someone gets THREE of the same color. But there's a twist...instead of discarding the cards you don't want, you must hold ALL your cards, and you must hold them in the manner directed on the card! UNDER YOUR CHIN; ON YOUR HAND; ON YOUR HEAD; UNDER YOUR ARM; INSIDE YOUR ELBOW; or BETWEEN YOUR FINGERS.
Players take turns drawing cards until someone gets THREE of the same color. But there's a twist...instead of discarding the cards you don't want, you must hold ALL your cards, and you must hold them in the manner directed on the card! UNDER YOUR CHIN; ON YOUR HAND; ON YOUR HEAD; UNDER YOUR ARM; INSIDE YOUR ELBOW; or BETWEEN YOUR FINGERS.
As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis - Dune, the desert planet.
As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis - Dune, the desert planet.