A card-driven bidding, racing, and betting game. This expansion consists of two new tracks on a double-sided game board, along with 3D ramps and wild animals to be used on the new tracks.
Description:
Aloha Sands features water jumps. Cars can use the ramps if they are moving fast enough. Using the ramps lets you pass other cars and move more efficiently, so managing your hand of speed cards to take advantage of them is crucial. Savanna Stretch features wild animals that traverse the track, blocking the way. They move ahead after a car passes them, making the track more difficult to navigate for the lead car, and opening up for the trailing cars, so it can pay to hang back a bit before making your move. These new tracks add a little more strategy to the game, offering Downforce veterans a whole new play experience.
A card-driven bidding, racing, and betting game. This expansion consists of two new tracks on a double-sided game board, along with 3D ramps and wild animals to be used on the new tracks.
Description:
Aloha Sands features water jumps. Cars can use the ramps if they are moving fast enough. Using the ramps lets you pass other cars and move more efficiently, so managing your hand of speed cards to take advantage of them is crucial. Savanna Stretch features wild animals that traverse the track, blocking the way. They move ahead after a car passes them, making the track more difficult to navigate for the lead car, and opening up for the trailing cars, so it can pay to hang back a bit before making your move. These new tracks add a little more strategy to the game, offering Downforce veterans a whole new play experience.
A card-driven bidding, racing, and betting game. This expansion consists of two new tracks on a double-sided game board, along with 3D ramps and wild animals to be used on the new tracks.
Description:
Aloha Sands features water jumps. Cars can use the ramps if they are moving fast enough. Using the ramps lets you pass other cars and move more efficiently, so managing your hand of speed cards to take advantage of them is crucial. Savanna Stretch features wild animals that traverse the track, blocking the way. They move ahead after a car passes them, making the track more difficult to navigate for the lead car, and opening up for the trailing cars, so it can pay to hang back a bit before making your move. These new tracks add a little more strategy to the game, offering Downforce veterans a whole new play experience.
A card-driven bidding, racing, and betting game. This expansion consists of two new tracks on a double-sided game board, along with 3D ramps and wild animals to be used on the new tracks.
Description:
Aloha Sands features water jumps. Cars can use the ramps if they are moving fast enough. Using the ramps lets you pass other cars and move more efficiently, so managing your hand of speed cards to take advantage of them is crucial. Savanna Stretch features wild animals that traverse the track, blocking the way. They move ahead after a car passes them, making the track more difficult to navigate for the lead car, and opening up for the trailing cars, so it can pay to hang back a bit before making your move. These new tracks add a little more strategy to the game, offering Downforce veterans a whole new play experience.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.